Author Topic: Projections with Noise not working correctly  (Read 1798 times)

2017-12-22, 17:42:09

Cinemike

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Win 10, R19, Daily Beta from Dec 21.
Load and run the scene (start IPR).
Select "Cube 1" and cycle through the projections (Texture tab, try UV, Spherical, Cubic ...), nothing changes.
Select "Cube 2" and cyvle through the projections, too. Works as expected.
Cube 1 is textured with a Noise in UV(2D) mode.
Cube 2 is textured with a Noise in Texture mode.

2018-01-10, 00:54:49
Reply #1

Cinemike

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This issue is still unresolved with Beta 1 RC 2.

2018-01-10, 19:10:57
Reply #2

Cinemike

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Disregard, please.
Seems to be a native C4D issue.

2018-01-11, 01:13:50
Reply #3

Ales

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Hi,
yes, the projection set in texture tag is only used for 2D mapping, when noise shader is set to texture space, it will only use offset/rotation/scale specified in texture tag but not projection. AFAIK this is by design (i. e. it works the same for standard and physical renderers).