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Messages - lollolo

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16
so a script / possibility to automatically convert c4d textures > to corona bitmap would be of great help!

if not a necessity!!

+1

Helpdesk for Corona Bitmap Shader: https://docs.chaos.com/display/CRC4D/Corona+Bitmap+Shader
I don't see any drawbacks listed.

https://forum.corona-renderer.com/index.php?topic=35076.0
Corona Bitmap seems to be not working with psd files (I don't use them often anyway)

So why is Corona Bitmap not set as default? Or, if there is a reason to not set it as default, a way to convert all C4D bitmaps to Corona bitmaps would be VERY useful.
I would love to hear from Corona team.


/// And sorry for abusing this thread.

17
Not a Mac user anymore. But I was wondering and rendered this scene on my Threadripper 3990 Win 10 build.

Using native C4D Bitmaps: 2:15
Using Corona Bitmaps: 1:05

Honestly, I was not aware of such a speed difference between Corona and C4D bitmaps!!
Only downside, the Treeline in the background rendererd very blurry. Changing interpolation didn't help. Is there a known issue for non-square textures? (The tree texture has a resolution of 7000x1138px)
Just wondering, because everything else rendered fineā€¦
 

18
You could use Corona Color Correct, it has an option called "Invert colors"

19
[C4D] General Discussion / Re: LWF - Once more with love
« on: 2023-09-15, 09:31:18 »
Hi Corona Team, the links I posted above don't work anymore, and I can't find an article in the help desk about this topic.
Could you bring these old articles back online?

https://coronarenderer.freshdesk.com/support/solutions/articles/12000020988-understanding-srgb-gamma-color-values
https://help.c4d.corona-renderer.com/support/solutions/articles/12000010221

20
[Max] Feature Requests / Re: The most wanted feature?
« on: 2023-09-11, 21:56:47 »
I also made a request for Vantage support, I think it would be very helpful in combination with Corona. Corona is super, but sometimes it would be handy to have something faster, for preview or animations with tight budget.
Would I be willing to pay additional for Vantage? Sure! I don't expect two render engines for the price of one.  But I'm a bit surprised how much it costs. As reference:
Corona 323
V-Ray 419
Redshift 274
Octane 240
D5 360

Vantage 599? More than any render engine above? I would have expected something between 300-400. 600 Seems overpriced.
It is the price of a very, very mature engine, with all the features you ever wanted. I don't know if this is the case... Maybe it will be in a few years?!
Would I still pay it? Maybe. Or I would switch to a cheaper engine. I don't know... What do others think?

22
[C4D] Feature Requests / Re: Corona texture baking (GI)
« on: 2023-08-13, 22:33:01 »
I also want to bump this request, I hope we get this missing feature in the next release!


23
+1

24
[C4D] Bug Reporting / Re: Proxies not rendered
« on: 2023-06-20, 13:11:37 »
I think you're exposed to 'Multi-Instance' issue.

Yep, you are right, it's only happening when I set it to Multi Instances. Render Instances are working as expected.

25
[C4D] Bug Reporting / Re: Proxies not rendered
« on: 2023-06-20, 09:40:12 »
I just tested it using RC3 and this issue is still there. Renders fine in IR, but in final render only first proxy is visible.

Thanks for checking!

Hi, thanks for testing and letting me know. Are you able to share a test scene for me and I will see if one of the guys has R20 to test it with?

Sure.

26
[C4D] Bug Reporting / Re: Proxies not rendered
« on: 2023-06-19, 18:25:17 »
I just tested it using RC3 and this issue is still there. Renders fine in IR, but in final render only first proxy is visible.

Thanks for checking!

27
[C4D] Bug Reporting / Re: Proxies not rendered
« on: 2023-06-19, 13:04:15 »
RC 3 isn't out yet for C4D, but I will make a test.

Yeah, this issue is only in R20, it's working fine in all other versions...

28
This topic is 100% resolved, and can be deleted or moved.
 
Thanks for your answers. :)

29
[C4D] Bug Reporting / Re: Proxies not rendered
« on: 2023-06-18, 23:15:31 »
Hi there, this issue was partly fixed, but I think it is still not working correctly on R20.

I tested it with the latest build, RC 2.
IR is working as expected, all proxies are rendered. Final render does only render the first proxy in my SurfaceSpread cloner hierarchy. Surfacespread is set to multi instances. Render instances are working as expected.

Can you check this R20 issue again? 

30
Aaah, thank you, this makes much more sense already :)

And please make a note in the help desk for that, I don't think I'm the only one who did't understand how the new decals work in terms of opacity.

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