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Messages - Barendby

Pages: 1 2 [3] 4 5 ... 9
31
[C4D] Daily Builds / Re: Weird blocks, NAN?
« on: 2020-06-26, 12:22:07 »

[/quote]

Where was it uploaded and what is the file called? Thanks
[/quote]

I used your private uploader in your signature. Think it was called "Hilton_002.c4d"

32
[C4D] Daily Builds / Re: Weird blocks, NAN?
« on: 2020-06-25, 18:53:01 »
Thanks for the explanation Tom.

I have sent the scene last night after the error occurred, hope it helps

33
[C4D] Daily Builds / Re: Weird blocks, NAN?
« on: 2020-06-25, 14:48:31 »
yeah, this is odd... my render was all white when I got the error, so I didn't see any Nan's. in fact, the whole render view looked washed out.
This morning when I opened the same scene it renders perfect...no messages or errors. It is so inconsistent.

34
[C4D] Daily Builds / Re: Weird blocks, NAN?
« on: 2020-06-24, 20:49:42 »
So on another scene when I try to render I get the error:

An internal error has occurred causing your image to contain NaN (Not a Number) value.
Please report the bug with the scene attached. We can fix these problems promptly if we have the scene where it happens.

I am uploading the file now. PLEASE KEET IT CONFIDENTIAL!

35
[C4D] Daily Builds / Re: Weird blocks, NAN?
« on: 2020-06-23, 10:27:32 »
I got this yesterday on full render, not with IR.
Multiple times.

Today, it is all gone :)
No idea what caused it but it is gone, thanks anyway.

36
[C4D] Daily Builds / Weird blocks, NAN?
« on: 2020-06-22, 17:14:56 »
What can this be, is it a form of NAN?

37
[C4D] Bug Reporting / Re: V5 Render regions
« on: 2020-02-11, 15:06:11 »
Using Team Render to render regions works, but when camera offset is used it seems to ignore the offset and render in a different position than marked in VFB.
The image still render right, but it renders a different mask (See screengrab)

38
[C4D] General Discussion / Re: Alpha behind Glass
« on: 2020-01-24, 07:18:09 »
Ah, that is why I could not find it :)
Thanks for the update!

39
[C4D] General Discussion / Alpha behind Glass
« on: 2020-01-23, 08:34:29 »
I know this topic came up many times before but searching the forum now I simply dont see the correct way to create an Alpha behind a glass object.

Is there any way to do it?
I have created a mask pass and tried the object selected as well as the material ID. Is there a way I can create alpha masks behind glass?

40
[C4D] General Discussion / Re: reflection angle on mirror
« on: 2019-12-07, 15:19:12 »
oh yeah, I got it working perfect after your post thx

41
[C4D] General Discussion / Re: reflection angle on mirror
« on: 2019-12-07, 11:08:05 »
Thanks for the quick reply :)
I cannot rotate the mirror, the angle is too wide.
I never thought of the bump/ normal idea...clever!
I will test it in my scene now, THANKS!

42
[C4D] General Discussion / reflection angle on mirror
« on: 2019-12-07, 10:31:58 »
I have a problem. In my view the mirror reflect (the correct way) but my client want me to cheat and show another part of the room reflecting. Is there any way I can cheat the reflection angle?

PS. at the moment the reflection is reflecting a white wall so it reads as a wall not a mirror

43
-1

Should be fixed now! ;-)

THANKS, will try again :)

44
I am not able to install the latest beta (RC3)

I get this error

45
Anybody able to guide me?
I noticed sometimes it works, sometimes not. Really unpredictable.
I am about to start a huge project and could really benefit from TR

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