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Messages - Barendby

Pages: 1 [2] 3 4 ... 8
17
[C4D] Daily Builds / Re: Weird blocks, NAN?
« on: 2020-06-29, 17:29:12 »
Would you mind to send me a mail so I can reply?

barend at beevisual.co.za

18
[C4D] Daily Builds / Re: Weird blocks, NAN?
« on: 2020-06-29, 16:31:06 »
I have tried to send it with wetransfer but I get an error. I have also sent you a mail, did you receive my mail... maybe I have the email adress wrong?

19
[C4D] Daily Builds / Re: Weird blocks, NAN?
« on: 2020-06-29, 11:52:59 »
Beanzvision, please help me :)
I recently upgraded my pc from an old intel cpu to a new AMD 16 core machine.
Since the upgrade I get these weird render blocks, but super random. I even get it now on old scenes that had no problems, that rendered perfect on my old pc.

I never thought there can be a render difference between AMD and intel but is it maybe possible?
I am sure I had the same corona version on both pc's... not sure anymore but this is on the latest beta.

20
[C4D] Daily Builds / Re: Weird blocks, NAN?
« on: 2020-06-26, 12:22:07 »

[/quote]

Where was it uploaded and what is the file called? Thanks
[/quote]

I used your private uploader in your signature. Think it was called "Hilton_002.c4d"

21
[C4D] Daily Builds / Re: Weird blocks, NAN?
« on: 2020-06-25, 18:53:01 »
Thanks for the explanation Tom.

I have sent the scene last night after the error occurred, hope it helps

22
[C4D] Daily Builds / Re: Weird blocks, NAN?
« on: 2020-06-25, 14:48:31 »
yeah, this is odd... my render was all white when I got the error, so I didn't see any Nan's. in fact, the whole render view looked washed out.
This morning when I opened the same scene it renders perfect...no messages or errors. It is so inconsistent.

23
[C4D] Daily Builds / Re: Weird blocks, NAN?
« on: 2020-06-24, 20:49:42 »
So on another scene when I try to render I get the error:

An internal error has occurred causing your image to contain NaN (Not a Number) value.
Please report the bug with the scene attached. We can fix these problems promptly if we have the scene where it happens.

I am uploading the file now. PLEASE KEET IT CONFIDENTIAL!

24
[C4D] Daily Builds / Re: Weird blocks, NAN?
« on: 2020-06-23, 10:27:32 »
I got this yesterday on full render, not with IR.
Multiple times.

Today, it is all gone :)
No idea what caused it but it is gone, thanks anyway.

25
[C4D] Daily Builds / Weird blocks, NAN?
« on: 2020-06-22, 17:14:56 »
What can this be, is it a form of NAN?

26
[C4D] Bug Reporting / Re: V5 Render regions
« on: 2020-02-11, 15:06:11 »
Using Team Render to render regions works, but when camera offset is used it seems to ignore the offset and render in a different position than marked in VFB.
The image still render right, but it renders a different mask (See screengrab)

27
[C4D] General Discussion / Re: Alpha behind Glass
« on: 2020-01-24, 07:18:09 »
Ah, that is why I could not find it :)
Thanks for the update!

28
[C4D] General Discussion / Alpha behind Glass
« on: 2020-01-23, 08:34:29 »
I know this topic came up many times before but searching the forum now I simply dont see the correct way to create an Alpha behind a glass object.

Is there any way to do it?
I have created a mask pass and tried the object selected as well as the material ID. Is there a way I can create alpha masks behind glass?

29
[C4D] General Discussion / Re: reflection angle on mirror
« on: 2019-12-07, 15:19:12 »
oh yeah, I got it working perfect after your post thx

30
[C4D] General Discussion / Re: reflection angle on mirror
« on: 2019-12-07, 11:08:05 »
Thanks for the quick reply :)
I cannot rotate the mirror, the angle is too wide.
I never thought of the bump/ normal idea...clever!
I will test it in my scene now, THANKS!

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