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Messages - Barendby

Pages: 1 ... 6 7 [8] 9
106
I dont have a question but a comment, hope it is ok to share here:

I think you and the team are doing two great jobs!!!
1. Corona is an excellent render engin, keep do what you do there
2. The intergration and ease of use in c4d is just so well done!

Thanks for all the hard work and dedication, we do appreceate it!

107
[Max] I need help! / Re: Light setup Principles
« on: 2018-07-18, 10:28:27 »
Thanks for the help guys!

108
[Max] I need help! / Re: Light setup Principles
« on: 2018-07-16, 15:01:41 »
I used LUT, some fake lights, tweaked the exposure, Highlight compress and white balance. I think it works.... personally I am not happy with the results yet but I think this will work for the first prelims. I will keep on experimenting with the settings.


109
[Max] I need help! / Light setup Principles
« on: 2018-07-16, 13:52:06 »
Hi Guys, I need some advice on a scene setup please.
Usually I do interiors, with a lot of mood. So the light setup is fairly easy, I add a light for each light fitting and tweak the intensity/ color to get the effect I need.

I now need to do a super bright/ white mood. Please see attached sample.
What is the easiest/ best way to achieve this?

Adding a super bright sky outside overexpose the area around the window but still fairly dark in the rest of the room?
Ideally, I don't want the exterior to overexposeeither, we still need to see the landscape in the view (I know it might need to be cheated)

110
[C4D] General Discussion / Re: greyed out light settings
« on: 2018-06-18, 13:02:35 »
Got any takes / overrides in the scene perhaps? :)

you are right, the takes/ overrides controlled them.
first time I used these so I didn't realize I had to activate them again :)

THANKS for the help...

111
[C4D] General Discussion / greyed out light settings
« on: 2018-06-18, 12:24:35 »
what can cause the light settings to be greyed out? please see screengrab attached

112

I have looked at it and didn't have any problems (apart from all the missing textures). The IR started just fine and had no crashes. Could it be the coffee tag on the objects in the Instance vault? Although, if it were it would also crash or loop for me. Have you tried to copy everything to a new scene? Did you start this job with an older version and update during?

I did the whole job in the previous corona version, then started the updates in the latest version.
Some scenes I have opened without that instance vault installed and it still crash, so I don't think it is related.
I have merged all items to a new scene, still the same. I just realized it runs until "calculating displacement" then it crash. But it uses only 50% of my RAM. maybe something changed around there?
Thanks for looking anyway.... if you have any suggestions please let me know. I have tried all I could think of

113
What was the scene called that you uploaded? I'll see if I can find it and have a look.

I know I said it is resolved but I am curious, did you have a look at that scene?
The reason I am asking, we did a series of 14 areas on that particular project, under huge pressure and it was super smooth, not one hiccup.

Now the client came back and asked me to do some updates to this project and ALL the scene files keep on crashing. I cannot figure out what is causing the crashes.
If you maybe found something in that scene it might help on others too...otherwise I can upload more scenes. I am out of ideas... I don't know what else to try.

114
What was the scene called that you uploaded? I'll see if I can find it and have a look.

AthaibaKing_003

the scene is working now without those tag's. It would be great if the problem can be resolved but I am able to work again so no need to waste time on it now.

Thank you!

Just out of interest.... working on another scene also with these tags don't crash at all. This is really confusing me TBH

115
I think the problem with my scene was related to instance vault.
It added some coffee expression tags to my instanced items. once I deleted those tags it renders again

In case someone else have the same issue.... :)

116
i have removed the plugins and it still crashes. Other scenes work without a problem so something is causing the crashes in this project. I have also merged all items into a new scene but still random crashes.  I cannot replicate them, therefore i have uploaded the scene. Maybe they can debug it.

117
Houska, thanks for the quick reply.

I went back to the previous build and it also crashed.... then I remembered I have also installed "instance vault" the same time as the new beta.
I have removed the plugin and it seems to be rendering fine again.

I didn't expect an instance plugin to cause render problems but without it is seems to render fine.

EDIT:SORRY...after a reboot it crashes again. I am uploading the scene so you can have a look, I don't think it is caused by the plugin

118
Corona keep crashing for me in the lastest build, on scenes that rendered perfect in the previous build.
Is there somewhere I can upload a scene for you guys? Unfortunately it needs to stay confidential and is quite big.

119
[C4D] General Discussion / Re: Hide light...?
« on: 2018-05-21, 16:40:13 »
Unchecking visible directly works for me in the final render. It hides as it should.

if you go filter > lights, c4d lights will be hidden from the viewport but corona lights will remain in the viewport.
Is there another way to hide them from the viewport?
You can always hide it by turning the visibility to red.
sure, but having 80 or 100 lights in the scene can be a pain to switch all on and off. using the filter is an excellent way to show them while tweaking lights and hiding when done

120
[C4D] General Discussion / Re: Hide light...?
« on: 2018-05-21, 16:14:00 »
Unchecking visible directly works for me in the final render. It hides as it should.

if you go filter > lights, c4d lights will be hidden from the viewport but corona lights will remain in the viewport.
Is there another way to hide them from the viewport?

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