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Messages - Barendby

Pages: 1 ... 6 7 [8]
106
[C4D] General Discussion / Re: Teamrender limitations
« on: 2018-03-21, 12:23:39 »

1.) This is strange, it should work... So you have an object as a parent of a Corona light and then you instance the object? Is it render instance or not? Render instances of lights are not supported even in C4D itself, so their support in Corona might be limited.
2.) You need to distribute all the plugins to clients too.
3.) You are right, denoiser for TR will be added later.

1. You are right, they are render instances. It works perfectly in the Corona VFB but not with teamrender.
I am new to corona and C4D. not having render instances will have a huge impact on memory in render time, right?
So the better workflow will be to keep using render instances but duplicate my lights independently, right?
2. I just tested LOD again and it works, not sure why my previous tests popped up with errors. Sorry about this.
3. Thanks, looking forward to Denoiser in TR.

107
[C4D] General Discussion / Teamrender limitations
« on: 2018-03-21, 08:11:55 »
I find a few limitations using teamrender. Would it be possible to add support for these in the future? Please.

1. When a light is "nested" under an object and you instance that, the instanced light will render with corona VFB but teamrender ignore them.
2. LOD does not work, I get a plugin error on the client machines.
3. Denoiser (I think there is a note somewhere it will be added if I recall correctly)

108
[C4D] General Discussion / LWCAD and interactive rendering
« on: 2018-02-19, 07:25:48 »
I loaded the demo for LWCAD. It seems like the interactive renderer goes into a weird loop or something ("parsing geometry note keep flashing at the bottom) when I try and render one of the objects while rendering to picture viewer works fine.
Is there anything I can do to use the plugin? Converting the objects to C4d objects solve the problem though.

109
[C4D] General Discussion / Re: Alpha per material
« on: 2018-02-16, 14:24:46 »
Yeah, that solved it, thanks! (Masks)
I googled alphas and didnt find it :)


110
[C4D] General Discussion / Alpha per material
« on: 2018-02-16, 12:36:21 »
Hi Guys

I am new to c4d/ corona coming from modo/ vray. In modo we can add an alpha channel per material.
It works really nice in post to just have all the alpha's per material. Is this possible in corona?

111
[C4D] General Discussion / Re: cinema 4d distributed render
« on: 2018-01-18, 15:40:53 »
Thanks, I will try that:)

112
[C4D] General Discussion / Re: cinema 4d distributed render
« on: 2018-01-18, 12:14:18 »
Hi Guys

I am new to corona/ c4d and testing it a bit.
If I am right DR is not implemented but teamrender does work. If I use teamrender it will always render to the c4d picture viewer, right?
What do I do if I want to use the lightmix? Picture viewer does not have that part of the menu.
So, if I wnt to use light mix I always have to render on my local PC?

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