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Messages - Barendby

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Thanks for looking into this!

I dont have the latest build installed anymore and I never checked the core usage.
I do have a AMD Ryzen 9 3950X (16 Core), not sure if that help at all

Thank you!
It is called bug.rar

I am uploading the scene to dropbox with all the maps etc.
PLEASE keep it to yourself, the client have not yet presented... it is WIP.

I saw the biggest issue/ time difference on Take "BAR", rendered at 5000 pixels

[C4D] Daily Builds / Latest Nightly render Extremely slow
« on: 2021-04-08, 11:38:22 »
I have a fairly big scene......

Rendering with the latest nightly (March 31) I rendered 13 hours and my noise level was around 10% if I recall correctly.
Rendering the same scene with the previous nightly (Feb 17th Daily) , after 54 min it is on 10% noise already.

[C4D] Daily Builds / Re: Al Denoiser Error
« on: 2021-04-06, 19:19:57 »
If it happens again I will send it :)

[C4D] Daily Builds / Re: Al Denoiser Error
« on: 2021-04-06, 16:21:21 »
Hi Jan

I have not had this issue once this week, not sure what changed.
Sorry, I am not able to help further. Not sure what changed

[C4D] Daily Builds / Re: Al Denoiser Error
« on: 2021-04-06, 07:09:25 »
Have you tried following the guides under the "Learn more" links?

Nope!. I was under huge pressure getting a deadline out.
The first line asked to report it to Corona so I thought it might help to send a quick screen grab.

[C4D] Daily Builds / Al Denoiser Error
« on: 2021-04-01, 14:38:10 »
On the latest Daily (2021-03-31) I get this error when running interactive rendering

[C4D] Daily Builds / Re: Why Is the New PBR Better?
« on: 2021-01-13, 12:12:41 »

we are aware that some of the features which are grayed out are not really clear UX/UI-wise on how to enable them. We have a fix ready in our development build, which should arrive to you soon.
In the meantime:
Translucency requires "Thin Shell" in General Tab
Refraction>Thin Absorbtion requires "Thin Shell" in General Tab
Opacity>Clip requires a texture map in the Opacity Texture
Volumetrics require refraction to be enabled
SSS requires Refraction at lower than 100 value.

Hope this makes it clear at this moment,

Thanks, this helps a lot!

[C4D] Daily Builds / Re: Why Is the New PBR Better?
« on: 2021-01-13, 08:20:41 »
How do I add a function if it is greyed out?
for instance, I want to use translucency but it is greyed out?

[C4D] Daily Builds / Re: Why Is the New PBR Better?
« on: 2021-01-08, 07:05:14 »
I cannot find help files on this material, is there any that I am missing?

The material is only available in a daily build. This means that it's experimental and may change many times before the final release (its UI and functionality may change, and new features may be added). We usually release help files only when a feature is finalized. You can find some basic information in the 1st post here:

We will create proper guides and meanwhile I am collecting frequent questions for a FAQ. Stay tuned.

Thank you!!

[C4D] Daily Builds / Re: Why Is the New PBR Better?
« on: 2021-01-07, 09:36:50 »
I cannot find help files on this material, is there any that I am missing?
I am used to adding a reflection color or material, is this now completely removed?
Is the only way to adjust the reflection the IOR?

Hi, sorry, I was in a hurry so just hoped it will show the problem without the maps.
I will send the maps now.

I will upload the scene now.
I do not think it is UV related TBH...but now sure what.

Hi, in the latest daily I get random items not rendering in IR

First Item I noticed had 2x uv Tags so I deleted the one and it worked...but taking the same item to a new scene with both uv tags it will render.
So I dont think it is the uv tag..... but I have no idea what could have caused it.

Now I realize other items in my scene dont render in IR but it is in final renders

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