So for some reason, we started getting this strange error when using Team Render. We were rendering a still frame at 4k, with some Depth of Field effect. Previously, we tried an 8k still and could not get it to work at all. Not sure if it has anything to do with Maximum size of packets settings or not, but I've never fully understood those numbers. Although, after we changed to to Interval to 1 and Packet Size to 30, it seems to work better. I just revisited an old thread where TomG talked about large size images and manually setting those numbers to 20s and 256MB.
(Complete Console text attached)
2019/10/16 17:26:55 [Corona4D]
Sending chunk 26/30 to the server 2019/10/16 17:26:56 [Corona4D] Frame synchronization failed: Communication Error 2019/10/16 17:26:57 [Corona4D] Sending chunk 26/30 to the server 2019/10/16 17:26:57 [Corona4D] Frame synchronization failed: Communication Error 2019/10/16 17:26:59 [Corona4D] Sending chunk 26/30 to the server 2019/10/16 17:26:59 [Corona4D] Frame synchronization failed: Communication Error 2019/10/16 17:27:00 [Corona4D] Sending chunk 26/30 to the server 2019/10/16 17:27:00 [Corona4D] Frame synchronization failed: Communication Error 2019/10/16 17:27:02 [Corona4D] Sending chunk 26/30 to the server 2019/10/16 17:27:02 [Corona4D] Frame synchronization failed: Communication Error 2019/10/16 17:27:03 [Corona4D] Sending chunk 26/30 to the server 2019/10/16 17:27:04 [Corona4D] Frame synchronization failed: Communication Error
Then the clients start dropping off the render job. Didn't matter if we launched the render from the Mac Pro or the iMac. We have a couple of Windows 10 clients too, but only render clients.
Full-speed non-debug version Build timestamp: Sep 26 2019 12:25:41 Version: 4 hotfix 3 (core 4 (Hotfix 3)) Cinema version: R20.059 CINEMA 4D Studio (single-license)
MacOS 10.12.4 (16E195) Mac Pro (late 2013) |
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