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Messages - maru

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12676
Work in Progress/Tests / Re: Corona interior - Wip
« on: 2012-11-01, 19:04:05 »
Is this noise connected with the env map? Tried making low-resolution env map for reflections?

I think yes because i did test corona daylight without env map and the render was fast with less noise in the first 20 min...

i did use pt+pt with 16-10

when i use HD cache, the light of the lamp doesn't penetrate the lamp shader , but with PT it does...
I think you should make a low resolution image for HDR lighting and another one for background or add background in post.

What material did you use for the lamp?

12677
Work in Progress/Tests / Re: Corona interior - Wip
« on: 2012-11-01, 17:19:11 »
Is this noise connected with the env map? Tried making low-resolution env map for reflections?

12678
[Max] Resolved Feature Requests / Re: Render Region
« on: 2012-10-31, 11:17:45 »
Yesterday I discovered you can use render region in standard max's VFB when using Corona. Just uncheck "custom vfb" in "Main Corona Settings" tab. -_-

12679
Work in Progress/Tests / Re: Tube Amp
« on: 2012-10-30, 13:49:24 »
Good as for a first render. :)

12680
Work in Progress/Tests / Re: [WIP] Theatre/ learning Corona
« on: 2012-10-30, 12:34:28 »
Solid glass is for thick objects like a block of glass. Thin glass is for thin objects that need to be reflective and transparent like soap bubbles.

12681
Work in Progress/Tests / Re: [WIP] Theatre/ learning Corona
« on: 2012-10-30, 12:22:02 »
It is supposed to work this way. Everything is fine. The only non-realistic thing is that last vray render.

12682
Work in Progress/Tests / Re: [WIP] Theatre/ learning Corona
« on: 2012-10-30, 11:20:08 »
Quote
I'm looking glass material improvement.At present, the use of twosided glass, do not show the correct refraction.
Why? Can you post examples?

12683
Ever thought of donations? Seriously?

12684
Work in Progress/Tests / Re: [WIP] Theatre/ learning Corona
« on: 2012-10-30, 10:23:56 »
Try to disable on glass material "cast shadow" and if there is glass that light passes through but that is not visible in the viewport hide it completely. Also try to decrease max sample intensity to 2...

As far as I know, you should never disable shadows in Corona as it is non-physical. You can make window glass as a one-sided, single face and in its material properties change type to two-sided, this might help.

12685
[Max] Resolved Feature Requests / Re: RAM limit
« on: 2012-10-29, 21:41:56 »
Tried rendering few objects with displacement projected size set to 0,5px and resolution higher than 800x600? I usually get a monstrous freeze, windows turn into white rectangles and everything (even usb mouse driver) stops responding. Typical for stuffed up ram. I know I have an extremely low-end pc configuration, but I think it would be cool to have such feature.

12686
[Max] Resolved Bugs / Displacement + Motion Blur
« on: 2012-10-29, 21:13:05 »
Haven't seen any motion blur tests yet, so I decided to make one.

Uploading two renders - one with displacement on, one with displacement off. Guess which one is which. ;)

The dice are uvw mapped chamfer boxes, the faces with displaced holes in them are single faces. Displacement projected size is set to 1px.

12687
[Max] Resolved Feature Requests / Re: RAM limit
« on: 2012-10-29, 21:03:52 »
Maybe. I'm talking about something that would prevent Corona from eating ALL the available RAM.

12688
[Max] Resolved Feature Requests / RAM limit
« on: 2012-10-29, 19:37:41 »
I'm not sure if it works this way, but would it be possible to set a memory limit to prevent system freezes when Corona eats up too much RAM? For example when rendering very detailed displacement or having only 4GB of memory like me? :)

12689
Work in Progress/Tests / Re: Animation Test
« on: 2012-10-29, 17:14:24 »
Umm... how about "reduce noise" effect?  :)

12690
Gallery / Re: Corona Cherries !
« on: 2012-10-29, 10:07:53 »
I know it's just a "for fun" render but I think DOF is far too heavy here!

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