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Topics - Barendby

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[C4D] Daily Builds / Latest Nightly render Extremely slow
« on: 2021-04-08, 11:38:22 »
I have a fairly big scene......

Rendering with the latest nightly (March 31) I rendered 13 hours and my noise level was around 10% if I recall correctly.
Rendering the same scene with the previous nightly (Feb 17th Daily) , after 54 min it is on 10% noise already.

[C4D] Daily Builds / Al Denoiser Error
« on: 2021-04-01, 14:38:10 »
On the latest Daily (2021-03-31) I get this error when running interactive rendering

Hi, in the latest daily I get random items not rendering in IR

First Item I noticed had 2x uv Tags so I deleted the one and it worked...but taking the same item to a new scene with both uv tags it will render.
So I dont think it is the uv tag..... but I have no idea what could have caused it.

Now I realize other items in my scene dont render in IR but it is in final renders

[C4D] Daily Builds / Weird blocks, NAN?
« on: 2020-06-22, 17:14:56 »
What can this be, is it a form of NAN?

[C4D] General Discussion / Alpha behind Glass
« on: 2020-01-23, 08:34:29 »
I know this topic came up many times before but searching the forum now I simply dont see the correct way to create an Alpha behind a glass object.

Is there any way to do it?
I have created a mask pass and tried the object selected as well as the material ID. Is there a way I can create alpha masks behind glass?

[C4D] General Discussion / reflection angle on mirror
« on: 2019-12-07, 10:31:58 »
I have a problem. In my view the mirror reflect (the correct way) but my client want me to cheat and show another part of the room reflecting. Is there any way I can cheat the reflection angle?

PS. at the moment the reflection is reflecting a white wall so it reads as a wall not a mirror

What does these comments mean? I used to be able to use TR on all my renders but lately it fails on all renders.
I have no idea what to trouble shoot.
I did upgrade to the latest beta but it was like this on the previous beta as well

As the topic say.... sometimes after working in a scene for a while the objects go invisible when I blend two materials with the layered material

Anybody else having this?

I have a basic  metal material with bitmaps connected as per attachment.
Look how different Team render render to normal render on local machine

[C4D] General Discussion / vray raw light element in corona
« on: 2019-02-07, 16:35:00 »
I am looking for this pass, where can I find it in c4d/ corona?

[C4D] General Discussion / multiple renders
« on: 2019-02-06, 14:52:53 »
I have 3x pc's with one corona license. Is it possible to render multiple images simultaneous?
ie, send one still to each machine to render?
I have tried with render queue but it seems like teamrender work all together on one image instead of one still per computer. also then I dont see the option to save out CXR files.

[C4D] Bug Reporting / Node editor gets broken from presets
« on: 2019-01-29, 10:25:13 »
I thought this has been fixed a while ago but for me it still does not work:

Create some materials with bitmaps connected to filter in node editor.
Apply material to object
Save scene in content browser
drag scene from content browser to new scene

The bitmap will not be connected anymore

In the attached screen grab it shows the correct intended connection but for me the line that are crossed out in blue gets broken

PLEASE can we have this fixed, personally it makes using the node editor useless for me as I save all items to content browser

[C4D] General Discussion / Compositing Tag render black
« on: 2019-01-29, 10:02:46 »
When I add a Corona compositing tag to an object and tick the "Cast Camera" so the item does not cast shadows it renders pitch black.
Any way to get the item to render correct but without shadows?

[C4D] General Discussion / IR does not stop
« on: 2018-12-13, 08:03:35 »
I often get c4d becoming laggy and when I try to close it to reopen I get a message "Interactive renderer busy, do you want to stop it?"
I use IR but stop it and even close the window.... but in this latest release it seems like it keep going in the background.

Anybody else getting this issue?

It does not happen I cannot figure out how to replicate this bug.

[C4D] General Discussion / images saved from cxr files
« on: 2018-11-27, 11:43:07 »
If I save out all files directly when the scene is rendered, the mat ID will be different colors compared to saving out the cxr file, open that in the image editor and then save out the pass.
Is there a way to get them the same? Looks like a gamma difference or something.

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