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Topics - mvshabeer

Pages: [1] 2
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Gallery / Hobbiton Lodge
« on: 2022-01-31, 14:34:51 »
Hobbiton lodge. Hope you like it.
Done with Max and Corona Renderer
This was inspired by concept art of G xy
https://www.artstation.com/artwork/v14E86

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Gallery / The Balance of Work & Life
« on: 2021-12-23, 11:47:19 »
Evermotion Challange - 1st award
 People often complain about repetitive tasks and taking emails and calls to their home. But they have taken everything for granted and forget about the millions of poor souls who takes their work to their life and life to their work. They don't have weekends or vacations. They are the ones who struggles to keep their work and life balanced. Done with 3dsmax & Corona

Decals are used for road.

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Gallery / We are all mad here - Alice in wonderland
« on: 2021-10-15, 21:25:30 »
Did this for  we are all mad here competition by Redvertex.
Won 1st.
https://redvertex.com/news/we-are-all-mad-here-challenge-winners-annouced

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Gallery / Vintage New York City
« on: 2021-06-22, 07:25:12 »
Vintage style New York city. This was done 3 years ago.
More at
https://www.artstation.com/mvshabeer

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Gallery / Cash register
« on: 2021-06-14, 13:38:50 »
90's Cash register. A quick project for a game cover art.


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[Max] Feature Requests / Reflection preview on Viewport
« on: 2020-12-15, 06:50:12 »
Here is the comparison b/n default max physical material and Corona material in viewport.



It will be nice to have viewport preview (reflections) in high quality mode. Latest max  even supports bloom.

For those who argue about the use case, some projects we don't even render due to time restrictions and last minute changes. We use viewport previews.
So far we have been creating 2 scene files, one with max physical material setup for previews and one with corona for rendering if needed.
It will be really helpful if Corona have an option of high quality preview in viewports or at least a button to turn it on/off.

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Gallery / Canal Town - The Arrival
« on: 2020-05-27, 21:44:36 »
They have been waiting for his arrival for long time - Master of the dark arts.
At last the day has come.
Done with Max and corona.  Based on concept by Eddie Mendoza


Making

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[Max] Resolved Feature Requests / Decals like Unreal
« on: 2020-05-17, 11:44:15 »
I have been playing with unreal engine and found the way it add decals is amazing. you just drag and drop dirts, pot holes etc.. to the surface and place.
Is this something that can be developed by corona team or the max team have to do this?
some thing like this



9
Gallery / The Feast
« on: 2020-05-12, 05:02:29 »
Have a seat, eat all you can..
Done with Max & Corona 6.

For better view - https://www.artstation.com/artwork/1nA0EZ

There might be some noise in the images - Rendering was going on forever and never clearing up.

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[Max] I need help! / Caustics issue - liquid in glass
« on: 2020-05-10, 10:45:22 »
Hi

I have tried the caustics solver in the V6 daily build. But it is giving me the following issue. See attached

Liquid (Orange juice here) is turning dark when refractive caustics for glass is turned on,

Any workarounds?

Thanks


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Gallery / Fishing Boat
« on: 2020-04-25, 16:22:52 »
A quick project. done with max, corona daily build and substance painter

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Gallery / Retro Gamer - Nostalgia
« on: 2020-04-13, 21:40:25 »
A 90's teens gaming desk. Free time project done for some modelling and texturing practice. Lighting is based on flash photography.
Hope you like it. c&care welcome. Done with Max and Corona.

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Gallery / Misty Woods
« on: 2020-03-08, 21:39:33 »
Another free time project. A drive through the forest path. Done with Max & Corona


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Gallery / Pool
« on: 2020-01-07, 13:22:31 »
Just an exercise on lighting and shading

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Gallery / Glass-Liquid-Ice
« on: 2019-04-11, 11:50:12 »
Shading Exercise - Glass/Liquid/Ice
Hope you like it

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