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Messages - leonkerpel

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2
ahh that's awesome, thanks! this will work well with getting my corona scenes/mats into ue5 (hopefully).

Oh no, this does not support physical materials? will it come soon? we pretty much only use physical materials.  @kosmos3d

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[C4D] Feature Requests / Re: Material "invisible to z-depth"
« on: 2021-01-29, 12:01:24 »
+1

5
that's nice to hear! if there could also be a function to convert (back) to standard c4d material that would be even more awesome. I know U render has that option.

6
The simple way would be a script I think. Haven't seen any for corona yet though, but i'm interested in that as well.

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[C4D] Feature Requests / Re: set default material
« on: 2019-12-05, 09:13:13 »
great!

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[C4D] Feature Requests / set default material
« on: 2019-11-28, 14:36:20 »
Could we get support for setting the default material to a new corona material?

Similar to this example from u-render:

I'll be double tapping all day long if you do, I promise.
Leon Kerpel

9
correct, the links is fine, and cinema will also tell you if one of those maps were missing when rendering.

The problem is that if the texture manager does not see the texture, it will also not exported it when you save file with assets, or like in my case, save items to connecter properly, because it's not exporting the normal map.

10
texture manager loses sight of map when converting scene. i think this happens not only to normal maps, but also maps that are effecting an image (round edges for example) see the video.


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Gallery / Re: Capanes del Golf, Luxury Villa.
« on: 2019-04-02, 22:02:34 »
love it man! very nice

12
Hi Josef

Did i miss the boat? it's not free anymore?

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