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Messages - lollolo

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1
[C4D] Feature Requests / Re: Node Editor Changes
« on: 2024-02-28, 21:11:07 »
+1

2
[C4D] General Discussion / Re: Cosmos and Vray
« on: 2024-02-19, 10:47:22 »
Happened here too, but I don't remember which materials.

3
I thought the same, in some cases it would be helpful. I would like to have a switch between “Or” and “and”.
Let's say you have a limit of 10 min and noise level of 5%. (or passes, doesn't matter)
If you choose “Or”, it would behave like it does now, it stops rendering when it reaches 10 min or 5%.
If you chose “and”, it would stop after 10 min and 5% noise.

4
[Max] General Discussion / Re: Price Increase
« on: 2024-01-12, 10:24:54 »
What we dont like is the features they push, like Corona Power toys... Did i miss that "Feature" from the upcoming ones in trello ? or the Most wanted feature board?
What about the "Rewriting scene parsing" that has been pushed 4 years.. You want to compete with Unreal or real time engines? Make Magic for us, cut those times so the user can see faster what they are working.
Edge map was also a rabbit from a hat to all of us, TOON shader has been asked for YEARS, so i guess its complicated to do, please BITE the bullet and do it, if it can take 4 years to do it we would have it already..

+1

Honestly, I'm also disappointed with the price increase. V11 wasn't a great release from a user perspective (I understand that there may be much work done under the hood which we users can't see)
And if I assume, that we will get Vantage support in the future, that would result in additional €600, together almost €1000, and even more if you have a premium subscription.
That's just too much for a yearly subscription. Corona/Chaos team should really offer its users a more attractive deal, otherwise some will be forced to look somewhere else. 

6
From the Corona 11 release blog post - https://blog.corona-renderer.com/chaos-corona-11-released/

Quote
WHAT’S AHEAD?
We’re still finalizing the features we hope to include in Corona 12. We can give you a very quick overview for now, though!

Improved Compatibility
First will be a focus on compatibility and integration with other Chaos tools. For example, we want to improve Converters to and from Corona, and investigate things such as exporting a Corona scene to Vantage, and working with Cloud Collaboration, to see what is possible.

I love you guys! ;)

7
[C4D] Feature Requests / Re: Corona texture baking (GI)
« on: 2023-12-07, 13:04:36 »
Just a bump here and hoping we will get it with the next release...

8
[C4D] Daily Builds / Re: Bumping the bump bug
« on: 2023-11-02, 09:22:22 »
+1

9
I wasn't able to reproduce it, everything working as expected...

Do you have this issue also in IR (interactive rendering) or in final render only?

10
What do you mean exactly, several cameras which have different settings or do you change (animate) the settings of a single camera?
Do all cameras have a Corona camera tag applied? If you check the camera tag, are the settings there correct?
Also, are you using c4d take manager for rendering?

I have only seen issues with take manager, I can't remember, that I lost the settings otherwise.

11
Gallery / Re: Hyrule Lost Woods - Full 4k CGI Fan made
« on: 2023-10-25, 15:07:09 »
Wow, amazing, very well done! I would love to see more!

12
These are final renders in VFB. But it's the same in IR. (didn't check viewport rendering)


13
What do you mean with “also blurry with Corona Bitmap”? Only Corona Bitmap is blurry, native C4D bitmap is sharp. (Keep in mind, there is a bit jpg compression visible)

And I think this issue is only with Corona bitmaps, I haven't seen this with C4D bitmaps...


/// EDIT

I made a better scene. Left side is native C4D bitmap. Right side is Corona bitmap. Again, please keep in mind that there is jpg compression, and my texture is not perfectly sharp.
Focal length is 15, 36, and 80mm.

14
Did a quick test too. Simple scene. Two cubes close to the camera, and two cubes around 200m away.
Left side using C4D bitmaps and right side Corona bitmaps.

The only thing that changes is the focal length of the camera. With a focal length of 35, the texture is blurry. With a focal length of 235, both have the same sharpness.

15
so a script / possibility to automatically convert c4d textures > to corona bitmap would be of great help!

if not a necessity!!

+1

Helpdesk for Corona Bitmap Shader: https://docs.chaos.com/display/CRC4D/Corona+Bitmap+Shader
I don't see any drawbacks listed.

https://forum.corona-renderer.com/index.php?topic=35076.0
Corona Bitmap seems to be not working with psd files (I don't use them often anyway)

So why is Corona Bitmap not set as default? Or, if there is a reason to not set it as default, a way to convert all C4D bitmaps to Corona bitmaps would be VERY useful.
I would love to hear from Corona team.


/// And sorry for abusing this thread.

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