Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - olcaykayihan

Pages: 1 [2] 3
16
[C4D] General Discussion / Re: Alpha 6.0
« on: 2016-10-31, 19:04:10 »
F5    F5    F5...... But as always C4D users are most poor cg artists all over the world
it was always so hard to be a C4D artist... I   mean we have to stay one or two steps behind the other ones.... :((

17
Teamrender is stopping unexpectedly after some time witout any reason

But it seems  like C4D is  still vorking on taskmanager.

On the other hand Corona color mapping seems like it is working with team render but after all clients joining the render it is not working 

18
[C4D] General Discussion / Re: Some info about next alpha?
« on: 2016-09-30, 19:46:09 »
Thanks for this daily built but it can not open our old files here :( so we could not start testing it :(

19
Team Render cannot render the textures of legacy Xref object

Legacy xref objects are very importand for complex scenes I hope it will be fixed next version

Best regards

20
[C4D] Bug Reporting / Team Render Brighter lines on image
« on: 2016-04-27, 14:04:11 »
Hi
We have 27 computer in our studio and all of them have same equipment
same(gosthed) windows. We are uptating their windows every week at the same time. Their IP adresses are different only.

When we trynig TR , some of our client machines crashed and after this crash one machine has interesting problem :) it occurs brigter lines on the render if we use it as a client for a still image render.

You can see example picture as an attachment

21
   Hi we have been testing team render after A5.1 release

Now when we not using multipass team render looks working.

It renders too dark image only but when we set the gamma 2.2 in picture viewer image looks same

on the other hand when the render start everything looks normal but when passes are increasing at the same time RAM usage is increasing and not stoping until all ram finishing and after that machine(server) is stopping to render pass we are not sure other clients continue rendering or not

Generally it is easy to render still image with team render uisng not a complex scenes it can render it witouth finishing the Ram limit but when we use complex scenes Main machine wery early stopped and render is very slow

Another interesting thing is C4d cannot purge the memory when we stopped the render  and closing the project also not helped us only we must close C4d aplication than windosw uses Ram normally

22
[C4D] General Discussion / A5 memory problem
« on: 2016-04-07, 15:53:07 »
After we used A5 for test renderings cinema couldnt purge the memory we closed all files but it still using a lot of memory
 

23
is there any way to use realtime color mapping in this new version ?

24
[C4D] General Discussion / Re: Some info about next alpha?
« on: 2016-01-21, 16:24:12 »
yeah we have been waiting very long time after lasy buggy alpha :(

I hope they dont decide to stop development ...

25
Very interesting
looks like no one will give any answer for this question

we asked this on may we dont understand that why nobody doesnt give any informaiton for it :( :( :( 

26
[C4D] General Discussion / Re: Alpha v4.1 hotfix
« on: 2015-11-18, 16:48:37 »
Can anybody confirm, the crash of 4.1 when using the C4D Noise Shader?

yes noise shader looks like problematic

27
[C4D] General Discussion / Re: A4.1 Bump and normal map
« on: 2015-11-14, 01:55:28 »
Thx but it looks like doesnt work good :\
[/quote]

About the normal map go to the bump channel, go to texture ->  Corona -> Normal
[/quote]

28
[C4D] General Discussion / A4.1 Bump and normal map
« on: 2015-11-13, 23:36:25 »
What is the default bump map value ? in A3 %10 was enough generally but this version need more than %200 

Does anybody know that  where is the normal map chanel ?

Thanks for your effort

29
[C4D] General Discussion / Re: Alpha v4.1 hotfix
« on: 2015-11-13, 23:35:47 »
What is the default bump map value ? in A3 %10 was enough generally but this version need more than %200 

Does anybody know that  where is the normal map chanel ?

Thanks for your effort

30
[C4D] General Discussion / Re: Alpha v4
« on: 2015-11-04, 10:28:29 »
Thanks for those usefull explanations and thanks for your effort

king regards

Pages: 1 [2] 3