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Messages - ozankar

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1
Problem is similar with the previous daily. I waited for new daily to be fixed but it still remains. Saving and loading times too long.

I tested on my file and found that it might be related to Corona Bitmap Shader.

First I converted all my materials to Corona Physical and all shaders to Corona Shaders. It tooks 58 seconds to save and 70 seconds to open.
Then i converted Corona Bitmap Shaders to Cinema Bitmap Shaders (just file), it tooks 7 seconds to save and 20 seconds to open.

(It was not more than 1 seconds with the Corona 11)

This might help you to fix problem.



2
[C4D] Feature Requests / Re: Reverse Material Convertion
« on: 2024-05-14, 15:15:49 »
There is no need for a one-to-one conversion. It would be enough that can be sent to an employer. Viewing intent is priority.

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[C4D] Feature Requests / Reverse Material Convertion
« on: 2024-05-12, 20:06:43 »
It would be great to convert Corona materials to Cinema 4D materials. Since the other 3D programs don't recognize Corona materials while exporting.

4
Cinema 4D closes when i try to import a light object from cosmos browser. (Daily Build 2023-05-30) Cinema 4D S24

5
Hi.

I installed latest build and yes Cosmos still opens with Edge. Opening (loading...) time is about 1 minute. I can wait 1 minute but it stucks too much while browsing the content.

Thank you.

6
[C4D] Daily Builds / Cosmos Browser - Slow Loading With Edge
« on: 2022-09-15, 21:21:21 »
After the lastest daily, Cosmos Browser started to open with Microsoft Edge. But it is loading very slow according to Firefox and Chrome. Is it possible to open Cosmos Browser with the browsers other than Edge.

7
I just installed the latest release. It seems perfect, no problem with the bumps. Thank you for your efforts.

8
Same with the RC5. Also, the faulty areas changing according to camera view. Seems like this happens with cubic mapping.

I have builded a basic test scene with the Cosmos materials. It's the same.
https://we.tl/t-yaBaLEjx4h

9
This may be the same issue. Same material with bumb channel on and off images attached. I used that material a lot with my previous projects.

10
[C4D] Daily Builds / Re: Slicer
« on: 2022-01-13, 19:33:43 »
Quote
maybe try a ray switch material with it (slicer in direct visible slot),
this probably should get the light untouched (in most cases at least, not if you cut away a part with a window opening)

other than that, as option, keep 2 copied one cut one uncut and use the corona compositing tag

Quote
You can indeed use the rayswitcher if you want to cut something away but leave the interior lit as if it was not cut away (e.g. remove the roof from a building, but see the rooms lit as if the roof was still there). Slicer into direct visibility, nothing into the GI, and that should be it if I remember rightly.

I will try these and let you know. Thank you very much.

Quote
I think Slicer works correctly. It would be odd to see the shadows from object you don't actually see...fe.: lamps, ceiling etc.
And the rooms probably will be whole dark.
If you take real object and cut it you will not see shadows from the parts taken off.
Beside, IMHO, the Slicer doesn't slice shadows, you just see shadows of the sliced objects.

Yes, it is working correctly. It doesn't matter if it is physically correct. The point is to generate presentation images, not a realistic renders. The rooms will have their own lights etc.
Vray already has this option.


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[C4D] Daily Builds / Re: Slicer
« on: 2021-12-27, 22:51:19 »
It's already perfect. Thank you very much.

As you can see at the test render, the sun lights enters directly and the shadows are also sliced. It would be great to choose if it affects the lights or not.

12
[C4D] Feature Requests / Re: clipping plane with fill option
« on: 2021-11-16, 21:25:21 »
+1 I want this so bad.

You'll be pleased to know that we have this logged on our road map. ;)
https://trello.com/b/dgI8vjDb/corona-tentative-road-map-cinema-4d

Thank you so much.

13
+1

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[C4D] Feature Requests / Re: clipping plane with fill option
« on: 2021-08-09, 00:48:12 »
that was in the trello road map. If i am not wrong, it was version 2 but disappeared later.

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[C4D] Feature Requests / Re: clipping plane with fill option
« on: 2021-07-23, 15:52:43 »
+1

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