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Messages - Shawn Astrom

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61
This method does work fine but is the old workaround... You should be able to set the generate type to "none" right?

- Shawn



Strange... Doesn't work on my machine. Can you share a simplified scene?

- Shawn
But of course! ;)


62
Strange... Doesn't work on my machine. Can you share a simplified scene?

- Shawn

63

Are you able to control the hair with Cinema's hair material somehow in this rendering?

- Shawn



A hairy dude test ;)


64

Looks great Matt! Still need proper control with Cinema's native hair material...


Oh yeah baby, look at these beautiful flowing locks!!

65

Right, but you need Cinema's native hair material to control many of the hair attributes like clumping and frizz, etc...

- Shawn



Yeah I don't think the hair is working for me either... Getting Unsupported material error...

- Shawn



Is it possible to keep C4D hair properties intact (like frizz or kink) and render Corona hair? Currently, as soon as I have a C4D hair material tag on the object, it says "Unsupported", no matter where I place the tag (left or right).

Killing the C4D hair mat and applying the native Corona one works for me.

66

Yeah I don't think the hair is working for me either... Getting Unsupported material error...

- Shawn



Is it possible to keep C4D hair properties intact (like frizz or kink) and render Corona hair? Currently, as soon as I have a C4D hair material tag on the object, it says "Unsupported", no matter where I place the tag (left or right).

67
Gosh darn it just in time for me to be away from my computer can't wait to get home and test it out!

- Shawn

68
Can't wait to test a new version. Have all weekend to play with it.

- Shawn


Hi All,

We agreed yesterday that we will not release the RC today, but we will release "only" the daily build with all main features implemented because it is not stable enough to call it RC. We are looking forward to your feedback so we can fix all bugs and make it more stable in the following days.

Nikola

69
I definitely agree that Corona should have its own node system I just think it would be great if it used the new UI of Cinemas node system... Obviously not that big of a deal but for new users it would be great.

As some of you may or may not know I'm on a mission to get as many people using Corona as possible. I truly find it to be the best looking and easiest engine around.

Side note, will there be any Corona fans going to Siggraph this year in Vancouver? I'll be there any I'd love to meet anyone who is a Corona for C4D user.

- Shawn

70
I definitely agree that Corona should have its own node system I just think it would be great if it used the new UI of Cinemas node system... Obviously not that big of a deal but for new users it would be great.

71

One of Corona's major strengths is its deep integration into C4D. No other render engine plugins do it as well so it seems to me like it would make most sense for the Corona plugin to utilize R20's new node UI. I just hope they've known about it for some months now...

- Shawn



I think that Corona will have its own system of node editor different from that of cinema r20

it would be better that way, since cinema is applying it from version 20, and previous versions would be left if this system edition of materials

72
I really hope Corona supports Cinema 4Ds own R20 NEW node system! :)

- Shawn


73
Fantastic work on the shader ball! I may use it in an upcoming tutorial if that's cool!

- Shawn

74
Any updates on the motion blur issues? Still having issues with getting stuck in "preparing scene data"

- Shawn

75
Was there any luck with finding my motion blur bug?


Here's the dump file: https://we.tl/qIyp4B8iRV



What's the best way to do this on Windows 10?

- Shawn


Aha, it hangs. In such case please start Activity Monitor (system utility), select CINEMA 4D process, click on the Gear icon then click on Sample Process and send me the output.

Thank you
Nikola

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