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Chaos Corona for Cinema 4D => [C4D] General Discussion => Topic started by: malindis on 2019-01-25, 09:54:34

Title: Shadow catcher for compositing
Post by: malindis on 2019-01-25, 09:54:34
Hi,
I'm trying to use a shadow catcher with Alpha Mode set to compositing to render an image with my object and the shadow on a transparent background...

This is working but my rendered image has some king of noise (see picture).

Why is that ? am I doing something wrong ?

Thanks for your help.

Regards
Title: Re: Shadow catcher for compositing
Post by: Beanzvision on 2019-01-25, 10:34:18
Do you have denoising on?

(https://forum.corona-renderer.com/index.php?action=dlattach;topic=23361.0;attach=97416;image)
Title: Re: Shadow catcher for compositing
Post by: malindis on 2019-01-25, 10:41:38
Yes,
But my surface behind is a shadow catcher so it's not visible and, as mentioned in the shadow catcher tuto, I have in corona scene environment checked the direct visibility override with a black material...
Title: Re: Shadow catcher for compositing
Post by: MGDesignUK on 2019-11-24, 16:31:02
Was this issue ever sorted out or a solution found please?
We're having the same issues at the moment.
Title: Re: Shadow catcher for compositing
Post by: malindis on 2019-11-25, 09:03:00
I don't think so :-(
Title: Re: Shadow catcher for compositing
Post by: dipozzo on 2019-11-25, 09:59:22
Disable Reflection from shadow catcher material
Title: Re: Shadow catcher for compositing
Post by: Br0nto on 2019-11-26, 18:58:21
We set our GI/AA settings to 64, and that seemed to fill in the shadow noise nicely. We also didn't bother with the environment replacement- we just put the shadowcatcher on the floor, used a compositing tag to tell everything else not to be visible to camera (but still cast shadows), and that seemed to work fine. This requires two renders, but this way the shadows get one setting and the object itself gets another (in our case we set GI/AA to 4 for our object pass, to help with anti-aliasing and animation flickering).