Author Topic: Realtime path tracing. Not bad ;-)  (Read 10803 times)


2014-04-04, 12:09:41
Reply #1

maru

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Keymaster has already expressed his opinion on this. I think it would be awesome as a game engine or a tool for real time walkthroughs for architectural visualisations. I just wonder what kind of PC you need to run this with tolerable framerate...
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2014-04-04, 13:28:51
Reply #2

cecofuli

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Yes, obviously, it isn't possible to compare to Corona, Maxwell, Fryrender etc...
Brigade, obviously has many limitation, like GI bounce for example. They are different tools.

But the development is very fast and the quality too. It's impressive!
In 2-3 years we could play in realtime with brute force =)

2014-04-04, 14:26:04
Reply #3

Midge

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Apparently it's running on 2 Titan's.
Pretty cool stuff, a similar technique was used with Vray RT on the making of Construct.

For those who might have missed it:

Construct Teaser:
Behind the Scenes:

2014-04-04, 14:43:46
Reply #4

lacilaci

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Keymaster has already expressed his opinion on this. I think it would be awesome as a game engine or a tool for real time walkthroughs for architectural visualisations. I just wonder what kind of PC you need to run this with tolerable framerate...

It's all aimed to be mainly a service somewhere in the clouds :D... I guess..
In time, everything will move to clouds.. and we all will be using chromebooks for work.

2014-04-04, 16:03:37
Reply #5

maru

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In time, everything will move to clouds.. and we all will be using chromebooks for work.
And the new OS will be called Scarlett Johansson?
Marcin Miodek | chaos-corona.com
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2014-04-04, 16:41:25
Reply #6

agentdark45

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The future can't come fast enough! Those light glows / lens effects tho, would love to have something like that implemented in Corona.
Vray who?

2014-04-04, 17:08:56
Reply #7

lacilaci

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In time, everything will move to clouds.. and we all will be using chromebooks for work.
And the new OS will be called Scarlett Johansson?

Well chrome book uses chrome OS... this thing:

2014-04-04, 17:14:37
Reply #8

borisquezadaa

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Nvidia must be rubbing his hands.
What i do with Corona My Corona post of random stuff rendering
WARNING: English.dll still loading...

2014-04-05, 14:45:44
Reply #9

blank...

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There's also this

2014-04-06, 09:18:42
Reply #10

gabrielefx

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Hi Ceco,
see also the truck animation made by Karba with the latest Octane 2.0 version for Max...

2014-04-07, 00:09:27
Reply #11

cecofuli

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I see. It's impressive, but I think because Karba is a good 3ds max user ;-)
Impressive details, modeling, roads texture, Multiscatter and MadCar simulation.
We can obtain th esame with VRay or Corona "without" problem.

In this case, the renderer is just 20% f the final output.
But yes, 5 minutes in HD ready is very cool ^_^ (x4 titans)

Also, without post (SSS, MB, real fog, lens effects, Color correction etc... )

But the most important thing is: everything less than 1.2Gb O_O

I never did any heavy exterior scene in Corona, But I did many with VRay.
with this scene, pfff.. with VRay you can use easily more then 16 GB!

In attachment the RAW

 
« Last Edit: 2014-04-07, 00:31:58 by cecofuli »

2014-06-02, 09:42:47
Reply #12

Tanakov

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your road bump makes it look like it has spikes.
Using Corona since 2014-01-02
https://www.behance.net/Gringott

2014-08-03, 12:49:14
Reply #13

Fibonacci

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Hi,

Here is an amazing another Path Tracing render...

http://brigade3.com/news/

Holy Corona : the materials is the clue.

2014-08-03, 13:45:10
Reply #14

maru

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It was already mentioned few times. I think it's a really interesting solution for video games and real-time visualizations. I suspect there is a lot of biases and fakes in it and you need a really powerful pc (gpu?) to run it with reasonable frame rate but these are just my speculations, I don't know any technical stuff behind it.

btw, I think someone should change this topic's title...
Marcin Miodek | chaos-corona.com
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