2024-04-25, 08:32:57
Home
Help
Search
Login
Register
Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] Feature Requests
[Max] Resolved Feature Requests
Histogram-Preserving Blending for Randomized Texture Tiling
Print
Pages: [
1
]
Author
Topic: Histogram-Preserving Blending for Randomized Texture Tiling (Read 4253 times)
2019-11-08, 19:45:38
mateusz_s
Active Users
Posts: 37
Histogram-Preserving Blending for Randomized Texture Tiling
Check out this new technique.. maybe is worth implementing,
all algorithm and description here:
http://jcgt.org/published/0008/04/02/?fbclid=IwAR30jTMtqbx8GTs6OeIh8jTF4FMnUw_4C-xZ4hIQ94PA6kkGx3q0QclMMPo
Logged
2019-11-08, 20:21:00
Reply #1
romullus
Global Moderator
Active Users
Posts: 8848
Let's move this topic, shall we?
Re: Histogram-Preserving Blending for Randomized Texture Tiling
Isn't this the same or at least very similar like this?
https://forum.corona-renderer.com/index.php?topic=24174.0
Logged
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models
|
My Videos
|
My Pictures
2022-01-14, 21:15:52
Reply #2
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: Histogram-Preserving Blending for Randomized Texture Tiling
done
Logged
Rendering is magic.
|
How to get minidumps for crashed/frozen 3ds Max
| Sorry for short replies, brief responses = more time to develop Corona ;)
Print
Pages: [
1
]
Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] Feature Requests
[Max] Resolved Feature Requests
Histogram-Preserving Blending for Randomized Texture Tiling