Max freezes while using Corona Select Material with mixed legacy shaders and physical ones, while animated in interactive rendering.
I have bunch of animated frames with material changes, and when in interactive I change to the physical one, then the max freezes. When I start interactive on the Physical shader, and then go backwards on the timeline to legacy ones , it works, but on the other way it freezes.
Have not tried how it would behave on normal render.
Attaching minidump in the response to this thread.
Edit : minidump is 0,5 gb and would take years for me to upload :(