Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: Ocram on 2012-10-10, 10:56:34

Title: shader bug (alpha 3)
Post by: Ocram on 2012-10-10, 10:56:34
Hi Keymaster,
I'm getting a bug with the Corona material :(
Here a render of a simple scene (one cylinder + 1 corona light).

Let me know if you need the max's file.
Title: Re: shader bug (alpha 3)
Post by: Ludvik Koutny on 2012-10-10, 11:07:44
Aren't you using a strong bump map?
Title: Re: shader bug (alpha 3)
Post by: Ondra on 2012-10-10, 11:41:15
yes, post the scene please. ;)
Title: Re: shader bug (alpha 3)
Post by: Ocram on 2012-10-10, 11:42:38
Hi Rawalanche,
I don't think so, but to be sure I attached the file max...
Title: Re: shader bug (alpha 3)
Post by: Ondra on 2012-10-10, 21:15:33
I've looked at the file - there is bump - and pretty strong one. If you disable/lower it, it renders OK
Title: Re: shader bug (alpha 3)
Post by: Ocram on 2012-10-11, 09:58:25
Hi Keymaster,
thanks for the reply but I don't agree with you :)
if you see this image, bump works very nice with a procedural map but it shows (also with low value) the problem I wrote you with the bitmap.
Title: Re: shader bug (alpha 3)
Post by: Ondra on 2012-10-11, 13:03:04
The its something I'll have to investigate ;) can you post shading normal and dot product shading passes?
Title: Re: shader bug (alpha 3)
Post by: Ludvik Koutny on 2012-10-11, 13:10:52
I already logged this into our bug tracker. Thank you for discovering this problem :)
Title: Re: shader bug (alpha 3)
Post by: Ocram on 2012-10-11, 14:23:52
Hi,
here the Render Elements...

...Thank you for discovering this problem :)
you welcome :)
Title: Re: shader bug (alpha 3)
Post by: Ondra on 2013-03-24, 14:12:34
Filterig was off for the texture in bump slot. You need to use filtering to get reasonable results with bump mapping