Author Topic: Procedural Ocean/Sea + Foam shader  (Read 16157 times)

2016-04-06, 13:44:29

guest_guest

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hi,

i found this tutorial:
Water Simulation Tutorial in 3DS Max (No Plugins)
Not a valid vimeo URL

but ... can someone tell me how to create an ocean - sea shader with foam like in this video?
« Last Edit: 2016-04-07, 17:48:56 by ِ »

2016-04-07, 05:31:19
Reply #1

jigu

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I recently did whale project where I relied totally on corona renderer for foam shader. (believe me no other renderer were that good as corona)

To create foam shader, I created corona material, with diffuse amount 0.0 and reflection and refraction amount set to 1.0 with 1.33 IOR.

Turn on absorption and volume scattering, set volume scattering to whitish color and absorption color to greyish. and set absorption amount as per need.

I hope this will work for you.

2016-04-07, 12:39:06
Reply #2

guest_guest

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I recently did whale project where I relied totally on corona renderer for foam shader. (believe me no other renderer were that good as corona)

To create foam shader, I created corona material, with diffuse amount 0.0 and reflection and refraction amount set to 1.0 with 1.33 IOR.

Turn on absorption and volume scattering, set volume scattering to whitish color and absorption color to greyish. and set absorption amount as per need.

I hope this will work for you.

Thanks ... but my question is about complete shader creation !! sea shader in this video is procedural ?! perhaps !?!
« Last Edit: 2016-04-07, 13:38:16 by guest_guest »

2016-04-07, 13:29:09
Reply #3

tomislavn

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Thanks ... but my question is about complete shader creation !! sea shader in tjis video is procedural ?! perhaps !?!

Hmm, did I miss something or is there absolutely no mention of the shader in this video? Only thing it is about is simulation part - can't see anything about the shader itself.
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2016-04-07, 13:42:55
Reply #4

guest_guest

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Thanks ... but my question is about complete shader creation !! sea shader in tjis video is procedural ?! perhaps !?!

Hmm, did I miss something or is there absolutely no mention of the shader in this video? Only thing it is about is simulation part - can't see anything about the shader itself.

2016-04-07, 13:51:13
Reply #5

Juraj

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That's inspiration photography, not render.
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2016-04-07, 13:51:59
Reply #6

tomislavn

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That's inspiration photography, not render.
Exactly.
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2016-04-07, 13:57:10
Reply #7

maru

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yup, a photo



Nevertheless, ocean+foam shader is an interesting challenge.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2016-04-07, 14:00:58
Reply #8

tomislavn

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Lol maru :D

Yeah! Let's try it out!

EDIT: Added some basic composition - it is not from Corona but I guess it can be used as a starting point.
« Last Edit: 2016-04-07, 14:06:59 by tomislavn »
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2016-04-07, 14:18:37
Reply #9

guest_guest

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Lol maru :D

Yeah! Let's try it out!

EDIT: Added some basic composition - it is not from Corona but I guess it can be used as a starting point.

can you post this as corona .mtl file for max 2013?

2016-04-07, 15:07:15
Reply #10

guest_guest

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2016-04-07, 15:19:06
Reply #11

romullus

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So you want ocean shader or ocean mesh generator? If answer is latter, then you can also search for Houdini Ocean Toolkit for 3ds max.
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2016-04-07, 15:29:37
Reply #12

guest_guest

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So you want ocean shader or ocean mesh generator? If answer is latter, then you can also search for Houdini Ocean Toolkit for 3ds max.

Procedural Ocean shader with foam ... seems that this plugin has material presets ...

2016-04-07, 15:37:51
Reply #13

andrewdtejeda

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So you want ocean shader or ocean mesh generator? If answer is latter, then you can also search for Houdini Ocean Toolkit for 3ds max.

Procedural Ocean shader with foam ... seems that this plugin has material presets ...

It looks like it says directly on that page that they do not provide any shaders or presets.

2016-04-07, 15:39:56
Reply #14

guest_guest

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It looks like it says directly on that page that they do not provide any shaders or presets.

Oops !!