Hmmm, did a quick test in Keyshot at the studio and this is what I got in like 15sec per each render. Foggyness was achieved simply by setting roughness transfer parameter. It is not completely correct but with some light tweaking and a little bit more material tweaking (diffuse transfer, specular transfer) I guess it could be pretty realistic.
I have tried to replicate it in Corona but I cannot do it correctly (tried the transluceny and sss afterwards).. probably because I would need to do the volume for the model for start.
Why is it that Corona doesn't take the object as it would have a volume (like Keyshot, Maxwell, Octane, etc. do)?