General Category > General CG Discussion
Vehicle rig
dfcorona:
What do you guys use or recommend for Max for a vehicle rig and simulation? Currently I use drivemaster 1.4 to follow spline paths. But it's always a headache. Always end up with issues especially with curves, car isn't smooth but rachety on a curve no matter how heavy I make the spline. I tried mad car, but that was a real headache just to set up. Hoping to find something use friendly and good.
mase:
This one is quite old but does the trick: http://www.scriptspot.com/3ds-max/scripts/vehicle-rigger
You have to detach car wheels from body and then select those through the script. Have tested it on some animations in the past and it works.
dfcorona:
--- Quote from: mase on 2025-01-20, 16:07:23 ---This one is quite old but does the trick: http://www.scriptspot.com/3ds-max/scripts/vehicle-rigger
You have to detach car wheels from body and then select those through the script. Have tested it on some animations in the past and it works.
--- End quote ---
Thanks Mase, I saw that one before but it looked like it doesn't work with brake calipers. So for close up animation it would look to fake. Or did you find a way for the brake calipers to work?
mase:
In my case brake callipers were not that important. I suppose you could also detach those and link them to the wheels but only on positional values.
aaouviz:
drivermaster would have been my answer, but seeing as you're not happy with this, I'm not sure there is a better solution other than tyflow (which is not recommended, btw)
If you find a good solution, please do let me know :)
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