Author Topic: Colour/Material Scattered Objects by Texture  (Read 1458 times)

2022-12-20, 15:56:29

ShynnSup

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Hi guys, I might be combining two requests in one, but I think it would be great so have some way of coloring or assigning materials based on a texture.

I think you can do this in 3dsmax as described here with the 'Surface Color map'.
https://forum.corona-renderer.com/index.php?topic=31297.0





A side from the simple color referencing which is not that flexible, what would be cool is to read color from C4D generated textures like this:




Lastly, it does not have to stop at color, but we could actually assign materials based on texture instead of just color. Here a dirty mock up:






2022-12-20, 17:58:49
Reply #1

TomG

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2022-12-20, 18:03:39
Reply #2

ShynnSup

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Nice for the surface color!

But would it also be possible to control material application with a map?