Author Topic: Corona for Cinema 4D and Quixel Bridge  (Read 7941 times)

2022-04-10, 14:18:38
Reply #15

ingemar

  • Active Users
  • **
  • Posts: 54
    • View Profile
+1. Megascans are almost ubiquitous these days.

2022-04-16, 08:50:35
Reply #16

postroom

  • Active Users
  • **
  • Posts: 7
    • View Profile

2022-04-29, 20:20:30
Reply #17

Misha_80

  • Active Users
  • **
  • Posts: 6
    • View Profile

2022-05-03, 16:19:59
Reply #18

Beanzvision

  • Corona Team
  • Active Users
  • ****
  • Posts: 2780
  • Bengamin
    • View Profile
    • Cormats
Thanks for the request, we have it logged.
(Internal ID=890771003)
Bengamin Jerrems l chaos-corona.com
Chaos Corona Support Representative l contact us
Corona Uploader l Upload
Portfolio l Click me!

2022-05-04, 09:03:37
Reply #19

leo3d

  • Active Users
  • **
  • Posts: 145
    • View Profile
    • Leo3D
+++++++++++++1
Few month ago i ask them. No Plan for corona support.
The boring thing is Corona Render profil active does not import from bridge. We must change to Standart
Aberation

2022-07-12, 18:09:53
Reply #20

eschac

  • Active Users
  • **
  • Posts: 29
    • View Profile
Is there any kind of update on compatibility between corona & quixel bridge? Corona is a really strong renderer (especially with the latest updates in version 8) but the lack of bridge support seems like a glaring problem given how prominent and useful megascans have become.

I tried posting a request on the quixel forums, but they just removed my post and would not address my question - pretty awful customer service on their end.

I think there needs to be some pressure from the corona team to get this implemented, as quixel don't seem interested in hearing out lone potential customers.
« Last Edit: 2022-07-12, 18:31:33 by eschac »

2022-07-12, 21:33:03
Reply #21

aler

  • Active Users
  • **
  • Posts: 138
    • View Profile
Is there any kind of update on compatibility between corona & quixel bridge? Corona is a really strong renderer (especially with the latest updates in version 8) but the lack of bridge support seems like a glaring problem given how prominent and useful megascans have become.
I tried posting a request on the quixel forums, but they just removed my post and would not address my question - pretty awful customer service on their end.
I think there needs to be some pressure from the corona team to get this implemented, as quixel don't seem interested in hearing out lone potential customers.
++1

2022-07-13, 10:28:13
Reply #22

Beanzvision

  • Corona Team
  • Active Users
  • ****
  • Posts: 2780
  • Bengamin
    • View Profile
    • Cormats
You guys are best writing to Quixel support because this is out of our hands. A quote from them on the matter: ''Following up - we have no known plans to add Corona support to our Cinema 4D plugin. Users must manually import assets.''
Bengamin Jerrems l chaos-corona.com
Chaos Corona Support Representative l contact us
Corona Uploader l Upload
Portfolio l Click me!

2022-09-01, 00:23:39
Reply #23

nnzz

  • Active Users
  • **
  • Posts: 30
    • View Profile
You guys are best writing to Quixel support because this is out of our hands. A quote from them on the matter: ''Following up - we have no known plans to add Corona support to our Cinema 4D plugin. Users must manually import assets.''

I wrote a script for that, it takes the albedo path + file name and replace "albedo" by each one of the other maps. It works in most cases. I could send you if it would help to have this feature completely developed (the only thing missing is the conversion to take place automatically when the material is imported from bridge). Please let me know if it would help...