Author Topic: Realistic Leaves  (Read 6312 times)

2018-03-08, 15:10:07

ozwald

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Hello friends, I hope you are very well.
I want to make leaves that are realistic and I was looking for web tutorials
and I found this:

Surely it is a previous version of the crown since the current one has no blen texture.
I tried to do it with layered material but it is not the same.

Someone knows of an updated tutorial,
Thank you

2018-03-08, 16:17:01
Reply #1

Gruender

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It is spanish and done in max, but you can easily follow what he is doing.


2018-03-08, 16:59:06
Reply #2

ozwald

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Thank you very much, the good thing that the video is in my language jajajajajaja.
The bad thing is that it is not cinema 4D, as we know many things change
from Max to C4D, and in some cases what it creates is headache to decipher

What I want to achieve is to create realistic leaves that have two different faces in a single plane.
I think it's better to wait for a tutorial made for cinema
with the current corona settings

Thank you

2018-03-08, 18:11:17
Reply #3

Eddoron

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use the translucency for the backside or the normal direction shader.

2018-03-08, 19:02:14
Reply #4

Beanzvision

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These were my efforts from a while ago. Stacked mats set to back/front.
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2018-03-09, 08:38:12
Reply #5

Gruender

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Just put two mats in a layered material and us the normal direction shader of cinema to specify on which sides the materials are. Then raise the value for black a little to a darkish grey and lower the white to a lighter grey, with that you can fake the translucent effect and show a bit of the backside shading in the front and vice versa.

Hope that helps!

Cheers....

2018-03-09, 09:44:51
Reply #6

diviz

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Normal direction shader doesnt work in a layer. Just outside. Tested it with different colors. If i put it in a layer the two sides have the same color. Anyone the same problem? Followed this Tutorial http://lesterbanks.com/2014/03/using-normal-direction-double-sided-shaders-c4d/
« Last Edit: 2018-03-09, 10:43:16 by diviz »

2018-03-09, 11:05:47
Reply #7

Gruender

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I didn't meant in layers inside a material, use it as a mask in the layered material, it is a seperate material where you can combine different materials.
But keep in mind that the layered material is tricky when you copy it from one scene to the other, if you do so double click it after you paste it, otherwise the materials inside it won't be copied with it and you get an empty layered material. (seems to be a cinema 4d "bug")

2018-03-09, 11:14:07
Reply #8

diviz

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ok. Got it. But it would be nice if its working in a material too.