Author Topic: Utility Pole  (Read 2449 times)

2018-02-04, 16:50:21

Beanzvision

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Sample test renders of a utility pole I've been modeling in Moi3d. Now comes the fun part of wiring it up. Stay tuned
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2018-02-04, 17:26:27
Reply #1

romullus

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Can i ask why MoI 3d? It seems to me that poly modeling would better suit for such model.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2018-02-04, 18:39:56
Reply #2

Beanzvision

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I'm just used to modeling in it these days. I also find the Boolean operation much smoother than Cinema4D.
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2018-02-06, 17:20:50
Reply #3

Shawn Astrom

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Make sure and check out Merk's Topowire plugin for the cables...

Also if your importing CAD based models make sure and enable the developer mode in the preferences and set the shadow option to 1. The default is 0. This helps with the correct rendering of the vertex normals.

- Shawn

2018-02-07, 07:56:44
Reply #4

Beanzvision

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Make sure and check out Merk's Topowire plugin for the cables...

Also if your importing CAD based models make sure and enable the developer mode in the preferences and set the shadow option to 1. The default is 0. This helps with the correct rendering of the vertex normals.

- Shawn
Hi Shawn, Not really keen on purchasing something that can be done for free ;) This plugin is perfect for what I need and completely free.
Bengamin Jerrems l chaos-corona.com
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