Chaos Corona for 3ds Max > [Max] Bug Reporting

Incorrect Reflection with Light Mtl using Opacity

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Just noticed that if using an opacity map in a light material and you have a refractive object, the reflection from the light material looks different depending on if Thin is ticked.

When thin is ticked it seems to ignore the opacity map in the light material.

Any chance to share a scene?

sure, this should do it

I vaguely remember some similar issue with light material have been reported already, but i can't find :/

It looks like glowing materials (be it light mtl or Corona mtl with self illumination) are always visible in reflections of thin glass, even if they have a pure black opacity map in them.


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