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Topics - Philw

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16
[C4D] I need help! / Decal for displacement only
« on: 2022-05-31, 11:27:37 »
Hi - struggling a bit myself - but is it possible to just use the decal as a displacement stamp only? i.e. no diffuse or any other component just the displacement map loaded in?

Thanks

17
[C4D] General Discussion / v8 Release
« on: 2022-04-13, 13:46:56 »
I see that v8 is now officially released.... is this version the same as RC5 or different? Cheers!

18
As above - previously working vrlclient.xml pointing to central machine on network now being ignored on all clients and nodes and pointing to 127.0.0.1 locahost instead. Any ideas please?

19
The luts referenced in the new presets section of the VFB in the v8 RC build seem to be harcoded to the windows path on MacOS so we get an error.

20
Wondering if anyone has had this issue? Sometimes a rotational motion blur works fine - but sometimes (same scene, same frame) - it seems to get too excited and the wheel in question is almost transparent as if its going too fast. This is in both IPR and a PV render in C4d R25. Sometimes, stepping back a few frames - then stepping forward again to the same frame is enough to suddenly fix it... Its a bit puzzling. I've attached one that worked and one that was wrong (not many passes on that one). Cheers!

21
Just testing my TR setup before I start a big job that will need it...

I've just sent a job to my Threadripper 32 core from the Host M1 Max MacBook - everything on R25 and Daily build corona-8-c4d-daily-2022-02-02 - I'm only getting about the bottom third of the final image - no errors - rest is black... TR Client seems to think its finished ok.

Am I being stupid?

Cheers

22
[C4D] Feature Requests / V8 Decal Object - Love it
« on: 2021-12-10, 14:42:32 »
Any chance it may be expanded (or already is, and I'm stupid) to project just onto polygon selections - so I can stop it creeping around the edges of parts? (e.g. Automotive doors that have a thickness with vinyl graphics running to the edges)...

Cheers!

23
[C4D] I need help! / Shadow Catcher Transparency issue
« on: 2021-11-25, 19:28:56 »
I've got an issue with the shadowcatcher when the render finishes. I want full transparency with just a backplate option in the material. I render to Picture Viewer and all is fine - complete transparency everywhere I need it right up until the last moment where it finishes the last pass then it adds in (darkens?) - and adjusts the 100% transparent areas where the floor object is to a few percent off - breaking the ability to composite properly. Its as if it runs a tonemap right at the end - but I don't have any tonemapping selected...

24
[C4D] I need help! / Proxy help
« on: 2021-11-23, 17:53:06 »
First job that could really do with proxies - a complex vehicle with many parts and many materials. Am I right that I have to manually assign materials to the model proxy after it is pulled into a new scene? That’s not doable here. Am I missing something?

Cheers!

25
[C4D] I need help! / Backdrop Fog
« on: 2021-11-18, 10:57:51 »
Quick question - guessing if I wanted to add some distance haze on an exterior scene with a photo backdrop that I'd have to have the image on a plane in the scene? No clever way to get that on the C4D background object I'm already using? Cheers

26
[C4D] I need help! / Stuck on Layered Material
« on: 2021-08-05, 13:18:19 »
Loving v7 - thanks!

I'm stuck on using a layered material (one of the leathers from the new material library) - I need to have the leather tiled as it is but add a bump layer into the leather of just one non-repeating logo embossoing into the base layer.

Is that possible?

Cheers!

27
Has anyone managed to build a version of the two part layer shader carpaints from the material library into one new Physical material? The clearcoat input seems ideal for simplifying these?

I'm struggling to work where each equivalent bit should go :-(

Cheers

28
[C4D] I need help! / Vertex Map with displacement
« on: 2021-06-11, 14:19:51 »
Should the displacement from a material fade out with a vertex map?

I have a base material on an object and another material stacked in C4D - vertex map faded the diffuse out as expected on the top material - but its displacement affected the lower material beyond the vertex map. Not sure if this is expected behaviour?

29
[C4D] I need help! / Help with Shadowcatcher!
« on: 2021-06-10, 19:23:33 »
I need my shadowcatcher plane to be completely transparent apart from my shadow - but I'm still getting a faint version of the plane geometry in the alpha - I've tried all the different options in the shadowcatcher material. Help! What am I doing wrong? Scene just has a Corona Sky with HDRI lighting the scene. Using latest C4D 7 Daily build on R21.

30
[C4D] Daily Builds / Yay! C4D Material Library
« on: 2021-05-18, 16:55:02 »
Awesome news

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