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Messages - Beanzvision

Pages: 1 [2] 3 4 ... 258
16
[C4D] Feature Requests / Re: Refreshing animated preview
« on: 2024-04-12, 14:10:29 »
Hi, I have noted this. And, a +1 from ;)
(Report ID=CC4D-701)

17
[Max] General Discussion / Re: License not found.
« on: 2024-04-11, 16:28:18 »
You will need to ''Borrow the license''. Please see this for more information. :)
https://support.chaos.com/hc/en-us/articles/360020455278-How-does-the-Online-Licensing-work

18
[C4D] General Discussion / Re: Gobo Lights
« on: 2024-04-11, 15:36:24 »
in this Masterclass video he uses max native lights for gobos, also no corona lights. (so is similar as using c4d lights).

Thanks Stefan, good to know :)

19
Sure thing :)

20
[C4D] General Discussion / Re: Gobo Lights
« on: 2024-04-11, 14:56:16 »
Unfortunately, the lessons were only available online. There is no record of them. It was sponsored and organized by Chaos, so you might discover something about it.

Thanks, I found this out as well. :)

21
[C4D] General Discussion / Re: Gobo Lights
« on: 2024-04-11, 14:55:23 »
I know its been mentioned MANY times before, but I really feel that the ability to do this with cornona lights is a much needed feature. Pretty much every other engine can make sharp spotlights for this puropse. I'm really not sure why it seems to be in development limbo

I am with you on this and have always pushed it. The current way Corona lights handle textures is not usable imho. The fight continues :)

22
[C4D] General Discussion / Re: Gobo Lights
« on: 2024-04-11, 11:53:33 »
Thank you for replying. So, Nikos Nikolopoulos utilized this technique during the Archviz Masterclass? I'm not sure whether you saw it, but he was able to effectively manipulate the Gobos, etc.

I haven't seen it but feel free to share a link and I'll check it out. ;)

23
[C4D] General Discussion / Re: Gobo Lights
« on: 2024-04-11, 10:34:55 »
For best results, use a standard C4D light, a standard C4D material and add your texture to the alpha channel. Assign it to the light and change the projection to flat. Turn off ''tile'' and adjust the scale if need be. One thing to note is that this will not show up with IR but it will with a final render. If you want IR you can use Cinema's IRR.


24
Also note that my settings screenshot was from the tile map connected to displacement.

25
[C4D] Bug Reporting / Re: C4D crashes at closing file
« on: 2024-04-10, 14:50:11 »
Thanks, we do have this logged :)

(Report ID=CC4D-230)

26
I've brought this up again and we will look into it. :)

27
Gallery / Re: Sidus
« on: 2024-04-08, 17:47:15 »
These look great. Love the black wood. I could definitely live there :)

29
Like this? *Edit Sorry I just saw this is for 3ds Max.



I think if you lower the gap thickness in the displacement tile to something low like .001 it should work. I'm new to Max also so I could be wrong ;)


30
Ahh what an idiot, the read the whole thing completely wrong lol. Okay, I'm with you guys. I agree, it's not working and I'll make a report of it. Sorry for dragging this out :D


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