Chaos Corona Forum

Chaos Corona for Cinema 4D => [C4D] Daily Builds => Topic started by: jojorender on 2022-03-25, 16:47:27

Title: Cosmos asset features
Post by: jojorender on 2022-03-25, 16:47:27
When Cosmos first got announced on the blog I went to the Chaos site to find out what it actually is.
They mentioned “Smart Assets” and I got excited thinking these assets will have some kind of LOD (level of detail) feature.
Turns out the “smart” aspect is just that they come in as proxies. Is that it? …my fault if I can’t read.
For example, If you work in archviz I don’t think you’ll find any hero assets in the furniture section but they could be useful as fillers, far in the background.
In that case “hi-res” textures, high poly mesh etc is not needed and could be replaced with simple color and low poly mesh.
Sure this can all be done by hand as we already (should) do, but it would be a great timesaver if these assets come in different LOD’s or they are really smart and sense their distance to cam and pull in what’s needed. Just daydreaming here…
My question: Since Cosmos is a Chaos thing, is there any point in making feature requests in this forum?
How much is the corona team involved in the feature development in cosmos, or you guys just “make it work” in corona?
Title: Re: Cosmos asset REQUEST
Post by: burnin on 2023-03-20, 10:04:13
These long gone days, filled with silence...
made a growing demand for pets/domesticated beasts, or category alike -  it's becoming a must
no need for heroes, just sidekicks, some entourage (; 
Title: Re: Cosmos asset features
Post by: Beanzvision on 2023-03-20, 12:17:50
When Cosmos first got announced on the blog I went to the Chaos site to find out what it actually is.
They mentioned “Smart Assets” and I got excited thinking these assets will have some kind of LOD (level of detail) feature.
Turns out the “smart” aspect is just that they come in as proxies. Is that it? …my fault if I can’t read.
For example, If you work in archviz I don’t think you’ll find any hero assets in the furniture section but they could be useful as fillers, far in the background.
In that case “hi-res” textures, high poly mesh etc is not needed and could be replaced with simple color and low poly mesh.
Sure this can all be done by hand as we already (should) do, but it would be a great timesaver if these assets come in different LOD’s or they are really smart and sense their distance to cam and pull in what’s needed. Just daydreaming here…
My question: Since Cosmos is a Chaos thing, is there any point in making feature requests in this forum?
How much is the corona team involved in the feature development in cosmos, or you guys just “make it work” in corona?

Hi maybe this might help? :D
https://support.chaos.com/hc/en-us/articles/4953965929617-How-to-Use-Chaos-Cosmos-Assets-C4D

(https://forum.corona-renderer.com/index.php?action=dlattach;topic=35973.0;attach=180640;image)

Title: Re: Cosmos asset features
Post by: jojorender on 2023-03-22, 15:13:51
Cool, thanks!
Title: Re: Cosmos asset features
Post by: BigAl3D on 2023-03-28, 01:25:37
I was unaware of this. Interesting.