Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - romullus

Pages: 1 ... 534 535 [536] 537 538 ... 588
8026
Here you go:


Also attaching mask for ptgui.

8027
Gallery / Re: Loft living room
« on: 2014-10-11, 22:09:09 »
Nice attempt, but when i viewed it at 100% i wanted to grab my anaglyph glasses :]
Btw, texture on jukebox is inverted.

8028
It crashes max when there's several moving objects.

8029
Ah, my bad, i had reverted to 09-12 build, because there's problems with MB in latest builds, and didn't notice that there is very welcome change in CoronaNormal map!

But, it's not working with substances - max crashes instantly.

8030
As Corona approaching commercial release, maybe it's time to make some order in CoronaMtl maps placing and naming? See attchment.

Other Corona's materials may benefit from little cleaning too.

8031
Yes, i'm using dailies, but didn't notice anything like that. Am i missing something?

8032
I think CoronaNormalTex has to allow to input normal maps in 1.0 gamma too. Maybe simple checkbox "linear input" should do?

Without it proper use of substance maps seems impossible. Or is there a way to make substance normal channel to output sRGB result?

8033
[Max] Resolved Bugs / Re: exposure bug
« on: 2014-10-11, 10:06:34 »
Just in case somebody needs to revert to older build and encounters this behaviour, i found what's causing this. It looks that Color tint in Exposure and color mapping is getting set to black. Setting it back to white, cures this problem.

8034
[Max] I need help! / Re: Gummi Bear
« on: 2014-10-10, 17:24:22 »
Public alpha versions don't have SSS, which is needed to replicate such material. Soon to be released commercial version have proper SSS, though.

8035
[Max] Resolved Bugs / Re: bad allocation
« on: 2014-10-10, 17:15:31 »
Merged topics.

8036
[Max] Resolved Bugs / Re: WTF - bad allocation!!!! help
« on: 2014-10-10, 16:15:04 »
If you want to report a bug, do so in bug reporting section, please.

Topic moved.

8037
[Max] I need help! / Re: Rendering/map settings problem
« on: 2014-10-10, 11:47:47 »
I'm pretty sure that should you lower that wall material's glossiness value, those "fireflies" would dissapear ;]

8039
Work in Progress/Tests / Re: Arch Exterior with Corona
« on: 2014-10-10, 11:17:38 »
You should never ever use screen projected background for reflections - that's why your building looks so ghostly transparent.

8040
Corona renders correctly in all area render modes with standart cam. However, when camera is set to spherical or cylindrical (via CoronaCamMod), only "view" and "region" modes are working as expected, "crop" and "blowout" modes gives wrong results. Would be nice to get it fixed, if it's possible.

Pages: 1 ... 534 535 [536] 537 538 ... 588