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Messages - Nguyen Ba Dung

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1
Gallery / Italian Design Tribute Part II with MAKING OF
« on: 2020-05-18, 10:38:00 »
ITALIAN DESIGN TRIBUTE PART II (CGI)

Hi guys,
Continue with the series of Italian Design Tribute, this is the 2nd part where I complete the design and stylish of the scene.

Inspired from Italian Furniture Brands and the work of Lorenzo Pennati and Bruno Tarsia, I decided to create this interior to showcase all the pieces of furniture I love and aim for a cinematic filming look.

This project is a fun experiment in term of Art Direction, Lighting and Composition.
A little making of is here :
Full project is here : https://www.behance.net/gallery/97298847/Italian-Design-Tribute-Part-II-with-MAKING-OF

Have a nice day !

2
Hardware / Re: Threadripper 2990WX
« on: 2019-05-02, 10:54:15 »
Everything Agentdark45 writes is correct, this will be 100perc. the memory. You have to set the memory in uefi not just install it.

You have the only board that supports 2990WX and 4x double-slot GPUs. So all good there.

I just want to mention that blower style is not just good option for multi-gpu setup, it is absolute necessity almost, the other only good option being water-loop. In fact, the noise from 4 blowers plus 250W CPU is very good reason to go full-water (and super-tower that supports three thick radiators, not just two).
The pci riser card setup is usually pretty bad since the vertical slot next to glass panel is very poor in air-flow, the GPU is usually 10-15C higher in temps there. Also, you need the GPUs to be next to each other to get full-use of 2xNVLink for memory doubling in apps that support so.

Thank you Jural, I will consider that when build up full 4 cards

3
Hardware / Re: Threadripper 2990WX
« on: 2019-05-02, 10:52:58 »
Hi guys,
Got my PC parts assembled yesterday.
- CPU : AMD Ryzen 2990WX
- Mainboard : Aorus X399 Extreme
- RAM : 64GB DDR4 Corsair Dominator Platinum 3200Mhz
- VGA : Gigabyte RTX 2080Ti Gaming OC
- PSU : Corsair AX 1600i
- Cooler : Cooler Master MA621P
- Case : Cosmos C700P

I have some questions :
1. Is my PC builds good or anything need to be changed ?
2. In the near future, I want to have 4x2080Tis in this PC, is that possible with my current mainboard, because the Gigabyte card that I'm using already taken 2 slots
3. I ran a test render, a gym interior scene, 720x405pixels, 7% noise level, and the time render is about 9 mins, 3mins slower than my current rendernode which is dual xeon E5-2697v3 @2.6Ghz (28cores, 56threads ) which is weird, isn't it ?

Thank you for any helps !

Double check your RAM speeds and latency timings. This is crucial for a 2990wx system.

With 4x2080ti's and a 2990wx you might actually need two PSU's or one of those monster 2000w ones. Typically people run blower style 2-slot graphics cards when they go with high density GPU builds, firstly due to lack of motherboard/GPU spacing, but also due to the fact that heat is drawn through the GPU and exhausted out the back of the PC vs. just dumped into the interior of the case. If you are dead set on using the thick 3 fan GPU's you're going to need to use PCIE riser cables and work out how to exhaust all of that heat from your case.

Thank you so much for the explanations. Works now !

4
Hardware / Re: Threadripper 2990WX
« on: 2019-04-18, 07:19:59 »
Hi guys,
Got my PC parts assembled yesterday.
- CPU : AMD Ryzen 2990WX
- Mainboard : Aorus X399 Extreme
- RAM : 64GB DDR4 Corsair Dominator Platinum 3200Mhz
- VGA : Gigabyte RTX 2080Ti Gaming OC
- PSU : Corsair AX 1600i
- Cooler : Cooler Master MA621P
- Case : Cosmos C700P

I have some questions :
1. Is my PC builds good or anything need to be changed ?
2. In the near future, I want to have 4x2080Tis in this PC, is that possible with my current mainboard, because the Gigabyte card that I'm using already taken 2 slots
3. I ran a test render, a gym interior scene, 720x405pixels, 7% noise level, and the time render is about 9 mins, 3mins slower than my current rendernode which is dual xeon E5-2697v3 @2.6Ghz (28cores, 56threads ) which is weird, isn't it ?

Thank you for any helps !

5
Gallery / Re: 4pixos | Random renderings/self-trainings
« on: 2018-03-29, 06:11:31 »
I like the last one, especially the road, but sharpness of CGI and coarse noise on the background, just doesn't fit together.

Yeah, that's a good point, Thanks :D

6
Gallery / 4pixos | Random renderings/self-trainings
« on: 2018-03-28, 08:34:42 »
Hi guys,
I create this topic to share som random renderings from our artists at 4pixos Studio : http://4pixos.com/

Here I will upload the latest renderings that we can publish or the renderings that our artists covered from real images to train themself

Hope you like them

4pixos | Archviz Training Centre
Contact us : 4pixos.training@gmail.com










7
Gallery / Re: Garverigränd 7
« on: 2018-01-11, 14:42:25 »
Sorry, only the 1st image used HDRI PG1735 New Sun :) a side note I never combine HDRI with Corona Sun

Very nice materials! The lighting too, obviously.

I always found the PG HDRI colors to be kind of too candid and saturated, with low contrast - I know he has since revisited the HDRIs (at least part of them?) to increase the actual dynamic range but I'm still curious if you use them straight out of the box of do you color correct them, like take half the saturation off? If so, using color correction or something similar in Max or do you take them in to a 32bit image editor and save a corrected version?

Interesting question. I think all of the techniques you mention will work, either use color correction inside 3dsmax to lower saturation or work directly with 32 bit exr file in photoshop
But for these images, i didn't do anything. I leave the HDRI as it is, maybe lower the inverse gamma to bring more contrast. For the color, i try LUT to get the overall color I want.
All post was done inside Corona VFB, and i found it very powerful.

Btw, which HDRI do you recommend in term of quality, since you are not really satisfy with PG HDRI ?

8
Gallery / Re: Garverigränd 7
« on: 2018-01-09, 09:04:47 »
Superb clean white lighting and contrast! Do you mind sharing some more info on the lighting setup/post processing?

No problem. For this kind of lighting, i use an overcast HDRI, PG 1313
Load it via VrayHDRI and then put it into Environment slot. Rotate HDRI so the lighting goes directly into the scene through the windows.

Actually, all of these images come straight out of frame buffer, which means i only do post using Post tool inside Corona
A little bit of contrast 3, hilight compress 5, filmic hilight 0.5, filmic shadow 0.5, LUT Canon 1, slightly sharpen and that's it

Thanks! I'm checking out the HDRI now on PG's site. Am super impressed that these are straight out of the framebuffer, I'm definitely going to have to try that setup on a few older scenes. I normally don't mess with the filmic controls but the results are great.

In the first shot, did you use an additional Corona sun to get the sun burnout on the curtains/ground or is the HDRI just rotated differently for that shot? I like the idea of having the blank canvas clean light in the other shots but then boosting the sunlight as needed for detail shots.

Sorry, only the 1st image used HDRI PG1735 New Sun :) a side note I never combine HDRI with Corona Sun

9
Gallery / Re: Garverigränd 7
« on: 2018-01-08, 03:08:56 »
Superb clean white lighting and contrast! Do you mind sharing some more info on the lighting setup/post processing?

No problem. For this kind of lighting, i use an overcast HDRI, PG 1313
Load it via VrayHDRI and then put it into Environment slot. Rotate HDRI so the lighting goes directly into the scene through the windows.

Actually, all of these images come straight out of frame buffer, which means i only do post using Post tool inside Corona
A little bit of contrast 3, hilight compress 5, filmic hilight 0.5, filmic shadow 0.5, LUT Canon 1, slightly sharpen and that's it

10
Gallery / Re: Get Away CGI
« on: 2018-01-06, 03:01:12 »
Nice job man ;)

11
Gallery / Re: Garverigränd 7
« on: 2018-01-06, 02:56:56 »
Really love this set of images, congratulations !
The floor in third render is amazing (ExtremeTextures insn't it ?) : you made a special spec map for the used effect on the left ?
Congrats !
Roland
Hi, thank you
Actually, the floor texture was not from extremetextures, i just found it in my library, please find attached.
The dirt and used effects was created with the help of mix map and a dirt map

Best,
Dung

12
Gallery / Re: Garverigränd 7
« on: 2018-01-05, 02:51:48 »
Very nice athmosphere, but I thing that the contrast ist too high. In some dark areas, you are loosing detail. Do you think, this is real?
Thank you for your comments.
But the contrast isn't too high. We just can't see all the details in dark area, and it's a normal thing in photography

13
Gallery / Re: Garverigränd 7
« on: 2018-01-04, 13:23:54 »
Beautiful and realistic images. Waiting for your animation.
Thanks man :)

14
Gallery / Garverigränd 7
« on: 2018-01-03, 13:25:25 »
Hi guys,
Happy New Year 2018 !
Wish you a year full of energy and inspirations.

So to warm up the year and prepare for my first Coronator course of 2018, I did this personal project ( actually revising a scene I did back in 2016 ), a scandinavian loft
The original design can be found here : https://www.houzz.se/projects/2040117/laederfabriken

All the renderings  were pretty much straight out of Frame Buffer, thanks to built-in post tool of Corona

I had chance to test the new Hair and SSS shaders come with Corona 1.7 and I really like the quality and realism, I just hope it can be rendered faster and work better with Hair and Fur in term of UV map

Anyway, check it out and I hope you like it :) Animation is coming soon as well
Cheers !

























My Facebook, just in case :)
https://www.facebook.com/allezonyva


15
Gallery / Vana Villas | Animation
« on: 2017-09-21, 06:30:23 »
Hi guys,
Just want to share an animation from our old project :
https://www.behance.net/gallery/53035559/Vana-Vilas
Vana Villas
Client: Kasu Assets Developement Pvt Ltd
CGI : 4pixos Visualization Team

Hope you like it :)


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