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Messages - Sportler

Pages: 1 [2] 3
16
Gallery / Re: Crematorium
« on: 2015-05-05, 04:53:24 »
I love this image! Simple, good looking and matches your reference really well. Well done, man.

17
Gallery / Re: Living room
« on: 2015-05-05, 04:38:45 »
The scale of your floor texture seems off relative to the size of the planks. The outside seems too properly exposed compared to the inside. Some aliasing issues near the edges, but really solid modeling. The lighting is pretty standard, but works for this image. Composition could be more interesting and you show some nice shaders.

18
Gallery / Re: Chapel In The Woods
« on: 2015-05-05, 04:35:23 »
To me the shots are really well done, they look beautiful and are generally appealing. Still something seems off with some of the trees, and there is really nothing about this building that screams Chapel. So to me either make it a building, or make it more apparent that this is a chapel, because there is no way I would ever guess that without your title. Even with it I find it hard. Still, the work is really solid.

19
Gallery / Re: Hairy TK
« on: 2014-11-17, 01:58:12 »
I like this. A lot! What hair package is this?

20
Gallery / Fedora
« on: 2014-11-16, 00:11:32 »
Yep, more or less what the title says. I apologize for some weird UV's here and there, but the overall look is all right. Had some issues with normals creating issues with the shading (sharp shadow angles), but otherwise quite nice. Modeled in Maya, and exported to Max for rendering in Corona! rendertimes are about 3-6 minutes each at 1080p HD resolution.

Side


Front


Top


Enjoy

21
Gallery / Re: ps3 gamepad
« on: 2014-11-14, 02:38:49 »
Brilliant shaders and a good lighting setup is what makes this quite astonishing! Great work, 1CF

22
[Max] I need help! / Distributed Rendering issue
« on: 2014-08-19, 10:58:12 »
Hello, I am trying to do some distributed rendering with my laptop, but am met with this error. Any idea what might be causing it?



 - I have 3ds max and Backburner installed on both machines
 - I find my laptop in max interface on manager
 - Laptop registers on backburner successfully

Thanks

23
Gallery / Re: Luitpold hall
« on: 2014-08-15, 21:24:03 »
It is merely a recreation of an architectural creation. It shows the past, and does not in any way try to shape the future. Regardless, I like the render. It looks good, even though the flags could probably use a little more attention.

24
Gallery / Re: Quick project - Plant..
« on: 2014-08-03, 10:44:47 »
This is damn good, sir Daniel! Quite astonishing in fact.

25
Gallery / Re: Modern Interior
« on: 2014-07-31, 22:40:21 »
I think that the problem in your vizualizations is not the shaders and lighting, the problem is in atmospherics.

Those images doesent look tasty, like i want to be there or i want to by it.

For example

http://www.ronenbekerman.com/forums/finished-work/4621-ouverture-i-x.html
http://www.ronenbekerman.com/forums/finished-work/4824-scandinavian-interior.html
http://www.ronenbekerman.com/forums/finished-work/4977-bedroom.html
http://www.ronenbekerman.com/forums/finished-work/5220-project-dautzenberg.html

Here u can feel the light difusing in the room u can feel the air inside the room. Try to think what your works miss and this works have.

I completely agree with this statement. They lack the punch that give them a personality and atmosphere. Currently they look generic and not really very, well, interesting. This could relate to monitor calibration of course, but still. Feels a little extreme if that is the only issue.

Anyway, keep posting and keep improving! Also, remember that C&C is one of your most valuable tools to do just so, as it will feed your brain with more information to consider while planning, sketching, modeling, texturing, shading, lighting, composing and post processing your work!

Have a nice day!

26
Gallery / Re: Render Test
« on: 2014-02-18, 16:23:45 »
I like how everything from reflections to the bump maps just look right. Especially the leather chair in the first image! Absolutely adore the look. Keep Coroning!

27
Gallery / Re: Some tests with sketchup wharehouse models
« on: 2014-02-18, 16:20:54 »
One would assume that quick tests should be in the WIP area, right?

28
Gallery / Re: bicycle stand
« on: 2013-12-01, 20:57:30 »
I have to agree with Maru I'm afraid.

29
Gallery / Re: Winter Apartment
« on: 2013-11-28, 18:12:32 »
Haha, yeah :p
It has got some pretty hefty upgrades regarding the engine and interior though. And the speaker system! Thanks for the feedback, though!

30
Gallery / Winter Apartment
« on: 2013-11-28, 17:18:29 »
After playing around a bit with Corona for a while I have found that it is basically super easy and super intuitive to use! I love the simple settings and the amazing results that this renderer provides. It is (almost) a one click procedure after having set up your scene and materials. That being said, materials are really simple and I think that if you have worked with Vray before, the material interface will look extremely familiar and you will wonder where this engine has been your entire life. I did! Anyway, here is a test project I did with the Corona renderer. It is three rooms in a winter apartment! Absolutely impressed with the Corona developer managing this (mostly?) on his own.

Dining room


Bedroom




Kitchen


Regarding the render times, I think they are really damn great. Most images required about an hour of rendering in order to clean up to an acceptable level. The only reason the kitchen spend 8 hours is because I left it overnight! Aside from all of this I have a couple of pros and cons for this renderer, but I’m sure the developer is aware of them already!

  • Multitextures! I have used them in these shots, but I’m pretty sure it is only using one image. Not entirely though.
  • SSS for fruits and organic tissue. Translucency works amazing for curtains (I know SSS is being developed right now)

Other than that Corona works really well for what I need to do in my 3D work and I am certainly switching to Corona and both Vray, Maxwell and Octane are dead to me right now! Keep the good work up, Keymaster!

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