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Messages - AndrasP

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1
so this is from the documentation:

"Camera clipping

Enable – Enables camera clipping - only objects between the minimum and maximum distance are visible when looking through the camera both in the viewport and in rendering."

The water box really acts like an object in Max... Look, I get what you are saying but it still feels wrong and I still think it shouldn't work this way.

2
It's the latest Corona version with the latest Max.

Yes, probably that's the issue, but that sounds stupid to be honest. If you place your camera inside a wall and use clipping to render the scene, you can still render it without issues, it will realise that even though you are in the wall, there's clipping on, I mean that's the whole idea of the clipping...
As for what I'm aiming to achive: I can use different lenses because I'm further away from the scene. Obviously it's just an artistic choice and I still managed to render the scene with placing the camera next to the aquarium, but it's still annoying and it's not consistent with the way it works in other situations.

3
I have an aquarium in a scene. When I move the camera inside it and turn on the clipping, some textures are acting weird and the lighing changes too. Any solution for this?




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