1
[Max] Bug Reporting / Re: Sun + diffuse bitmap = weird shadow
« on: 2024-02-22, 10:18:54 »
in 2024 yet still there this problem, yet with an hdri or sun..every time
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
It's still there "technically", just works even better. Simply switch from default IOR mode to DisneySpecular and that is effectively the reflective slot. But in non-metal mode, the 1.0 value maps to something like IOR 2 so make sure to clamp the texture with output (either directly in bitmap or with Output Node, etc... anything works) to 0.5 if you want 1.52 IOR material.
Mapping reflection is still necessary even for PBR, 100perc. physical correct materials would require microscopic displacement so yup, use that slot.
hi guys; the new pbr configuration will be avaiable also in glossiness version or roughness only?
You can choose to use either - you can change that per material, but you can also use the System settings to decide which you prefer as the default. The same is true for IOR / Specular.