Hi Haggi! I am trying to render with Corona this scene that I rendered with another render. The scene is pretty light, but has hi-res (4K-8K) png and jpg textures. I have maybe 20 maya area lights, 9 materials, 1 sun and 1 exr environment.
When I apply a white material on everything, the render starts right away, but with my textures it takes more than 20 mins to start the render - it stays in the g.i. phase (or idk how you call it) almost forever and produces only 50-100 rays/s.
If I apply one material at the time on all objects the scene works (the calculation phase takes between 30s-1mn), but with all applied it looks just too much for the system (a recent laptop, should be fine!!).
Is the texture memory handled differently than the other software / plugins, or is it mandatory to use mipmaps with 8k textures with Corona?...