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Messages - sofiks

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Hi!

I want to visualize bead bracelets(2D array) with different bead colors and materials, but I wouldn't like to create a new array, reflection maps, etc all the time when I want to change a bracelet size. So I created a general array and Corona Layered material which I can use as a 'template' in the future. As a Base material, I just want to create an invisible part. However, I noticed this transparent base material still affects on visible layers of the material (still visible in the refraction for example). Is there any chance to make this base material fully invisible?

On the first screenshot, you can see what a green bead material has to look like, and on the second - how it looks as a layer with a transparent base material

Thanks

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[Max] I need help! / Re: Array Modifier, Mapping
« on: 2024-04-13, 19:27:08 »
Thanks. Small adjustments of texture Tiling and disabling the texture Filtering resolved the problem somehow

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[Max] I need help! / Re: Array Modifier, Mapping
« on: 2024-04-06, 13:21:30 »
Thanks for the response. I have an array 30x30 cylinders, and I have a png pattern as a texture, which also consist of squares 30x30 with different colors. I want to put this pattern on the array, so each square in the png pattern identifies the Color of the array element in the order of a pattern. With a Planar mapping it works, but with shifts as in a screenshot , which are slightly noticeable.

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[Max] I need help! / [solved] Array Modifier, Mapping
« on: 2024-04-05, 18:04:45 »
Hello everyone! I am quite new to texturing. I am trying to apply a map on the array. I am using a 'Planar from Object XYZ' mapping (it's the only one which is working close to what I wanted, but as you can see on a screenshot it has some shifts). however, It works well only if set array elements Offset big enough. 'Explicit Map channel' works fine really rare, mostly I just get random mapping, but the colors are clear and well placed. The texture - just squares, the same array as I set in the modifier, with different colors. How could I align the texture perfectly? Thanks

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