Chaos Corona for 3ds Max > [Max] Bug Reporting
Spots in the indirect layer
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archimi:
Hello everyone,
in a very simple scene (with Corona 1.5): A cube to make walls and another for furniture. A rectangular light to illuminate the stage. The texture of my furniture is very simple, just a little reflection and the wall is just white.
Oddly, when I make a render with a superior value to 0 as a level reflection there are spots on the walls.
These spots appear in the layer CESSENTIAL_Indirect.
I had never noticed this kind of thing in previous versions. It's a bug ?
Ondra:
Hi,
can you provide the scene? it should be great test case for optimizing UHD cache
Dionysios.TS:
I think something is wrong, more and more people are having this issue lately and I saw it yesterday me too.
I know the dev team is looking at this.
Dionysios -
archimi:
--- Quote from: Ondra on 2016-10-26, 10:11:19 ---Hi,
can you provide the scene? it should be great test case for optimizing UHD cache
--- End quote ---
It is done. Thanks !
Ondra:
tote to self: 1477469839_bug01.max
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