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Porting and API / Re: Why is Corona Blender exporter developed by community, not by us
« on: 2024-07-10, 21:54:45 »
Ok i see, thank you Tom
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I don't think you'd need to hassle with all the objects separately, AFAIK slicer cuts through everything, unless you choose to exclude certain objects from it. Rayswitcher setup also shouldn't be big challenge and most certainly easier to work than with likely limited and/or complicated tool in camera settings. That's just my 2 cents, i'm not trying to convince anybody that Slicer is the only possible solution to the problem.
I think Corona Slicer should handle situations like this, isn't?
Just tested it and it's true - Corona will always report the VDB as 'empty' regardless of the settings and tweaks I'm using in Embergen.
I've posted a question on their discord, let's see if I get a response. It's really strange as it worked for all the alpha/beta builds of Embergen, no idea why it fails now.
Hi,
We have logged this as a feature request. We will let you know if there are any updates on this issue.
(Internal ID=1084579743)
I have used VDBs from Embergen without problems.For the records, i let the names as they were by default.
I've not tried yet with v1.0 (VDBs from Embergen beta definitely worked) but from what I've read they have introduced the possibility to use arbitrary names for VDB channels in v1.0. Maybe that's the problem: channels aren't named 'correctly' and Corona expects them to follow a certain naming convention?
https://jangafx.com/software/embergen/download/free-vdb-animations/Problem is for 3dsmax
These examples work just fine w/ C4D's v10 daily
Can you provide one of the problematic vdb files? Can always be done privately via ticket https://corona-renderer.com/link/contact-supportDone !
Also, which version of Corona and which version of Max?