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Have you seen Unreal Engine 5.5?

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Digital Esthetics:
I can't help but getting a bit depressed when I see the extremly beautiful and photorealistic realtime videos I see in UE. while I'm sitting here with my RYZEN ThreadRipper waiting for my frames to finish (each 10-15 minutes) to get the same result.

I can't help but wonder when 3DsMax and Vray/Corona gonna be obsolete? Should I go over to UE already?
Some people say that Corona is Physically correct. but how does that matter when a Client want his project done faster. and want VR and all of the above.

Why cant we have Corona GPU based? why can't we have a render engine that is faster?
I would love an option that says. MUCH FASTER but slightly less realistic result.

Where is Corona when it comes to AI? why did it feel like Corona slowed down development after it got bought up by Chaos?

burnin:
well, jump over and check it for yourself
 IMHO, the thing is simply over-hyped, as almost every tech demo is
maybe visit Threat Interactive YT channel for a bit deeper graphics reality-check
also, what you may gain in rendering time you loose during setting (which in case w/ offline rendering, is your profit ~ be aware that you're creating a different product). 

John_Do:

--- Quote from: Digital Esthetics on 2024-10-02, 19:27:28 ---Why cant we have Corona GPU based? why can't we have a render engine that is faster?
I would love an option that says. MUCH FASTER but slightly less realistic result.

--- End quote ---

Sounds like Chaos Vantage. For sure that's one more software (and one more sub) to add to your current workflow (while UE is free) but you don't have to learn a completely new way of doing things. Even if UE delivers much more accurate results than before, sometimes it's off and requires some severe tinkering with the settings to get something similar to offline rendering, where you never have to question the result.

You can also check Omniverse, it's free and based on the same tech than Vantage. You'll see that even if the realtime RTX renderer is more accurate than a rasterizer, it's still behind an offline renderer. But having the two in the same software ? Really nice.

On a more general level, I don't know if there's much progress to be expected on the performance side of thing, at least not in the same way than what was done during the previous decade. Most research papers revolve around real-time rendering and GPU based raytracing, which is what Vantage is for.
Check V-Ray 7 Beta for example, while some of the new features seem handy there's no big jump in performance, even though it's a major release.

Still, GPU support would be nice for a big interactivity boost without giving up on the CPU, a bit like Renderman's XPU.

burnin:
Well, certain tasks aren't well-suited for GPUs due to their technical limitations, such as a lack of precision. Also, there's inverse relationship between quantity and quality, though not in strictly proportional way. Similar phenomena we're experiencing with Corona engine development, where improvements in speed and maneuverability (more features) have come at cost of reduced rendering quality and less efficient workflow.

John_Do:

--- Quote from: burnin on 2024-10-03, 15:27:57 ---Well, certain tasks aren't well-suited for GPUs due to their technical limitations, such as a lack of precision.

--- End quote ---

Could you elaborate ? I'm curious because if some GPU render engines take more shortcuts by default, others are well able to deliver quite precise results, like Octane or Iray ( both capable of spectral rendering btw ).

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