Chaos Corona for Cinema 4D > [C4D] Daily Builds
Chaos Corona 12 for Cinema 4D daily builds - Changelog
Ales:
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.
Changes in Corona 12 for Cinema 4D (Daily Build) (https://drive.google.com/drive/folders/1kZij6EEuQ1y-raj9m83P_6sRQ3TSUXCM):
* Added:
* Initial support for exporting scene into Chaos Vantage
* New scene exporter for Corona scenes into .vrscene/.vantage that can be rendered in Chaos Vantage
* An option to quickly export and render current scene in Chaos Vantage (added in main Corona menu)
* Note that not all features are supported, we'll continue improving the quality of exported scene both in following builds and future major releases
* Initial prototype for new version of Corona VFB
* Option to switch to new VFB 2 is available in Corona preferences, C4D must be restarted before the change to different VFB version has an effect
* Added possibility to compare different resolution renders
* Added possibility for loading of Corona EXRs and editing them directly in VFB
* There are some known issues regarding DPI scaling other than 100%, most of these reproducible on macOS, we are working on improving these for the next build
* Added new tonemapping operator for Lift, Gamma and Gain
* Added the option to apply the LUT in linear color space instead of gamma-mapped one
* Added option to use automatic caps in Corona Pattern modifier
* Pattern visibility in Corona Pattern modifier can now be controlled with shader
* Added visual indication of pattern direction for Corona Pattern modifier
* Added option to fit Corona Pattern cropbox using space of another object
* Fixed:
* Avoid node stacking in node editor UI when adding multiple bitmaps via drag&drop
* Fixed issue with texture paths in XREF objects not correctly resolving
* Fixed several issues regarding crop/placement set in pixel space (e.g. when changing bitmap path to one with different resolution)
* Fixed incorrect custom gamma when exporting C4D bitmap to Standalone
* Fixed Cryptomatte accumulation from EXR (affect TeamRender and resume render)
* Fixed incorrectly handled animation tracks for some spline widgets used in Corona/Scatter (e.g. Scatter altitude, Corona Color Correct shader)
* Changed:
* Removed "Ignore missing tiles" option in Corona Bitmap as it was only used for error reporting; instead, number of loaded tiles is now directly included in the image description
Ales:
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.
This is our first RC, we'll now focus on testing and resolving remaining issues.
Changes in Corona 12 for Cinema 4D (Release Candidate 1) (https://drive.google.com/drive/folders/1LjPEUVYQV9hf3NvL0oK5_vkFlfRR1_ff):
* Chaos Vantage export improvements:
* Added support for decals
* Added very basic support for C4D noise shader
* Added limited support for MapRandomizer and MultiShader
* Added support for Sphere light
* Sphere, rectangle and disk lights (without texture) are now listed in Vantage Lights tab and render in Vantage much faster
* Support for camera near/far clipping, DOF, tilt&shift and resolution/aspect ratio
* Improvements in new version of VFB:
* VFB 2 is now enabled by default
* Added support for multiple LightMix configuration in single render (each tied to single LightMix pass)
* Fixed IR resizing of render based on VFB size and added support for IR size locking
* Polishing of UI design
* Several fixes related to DPI scaling
* Fixed issue where displayed statistics in VFB2 were inaccurate (actual ray/s, sample/s) or missing (max passes, noise limit)
* Added
* Added solo nodes in node material editor
* In this version the material with active solo node renders with that node used for diffuse
* In next version we plan to switch the behavior to use self-illumination instead, similar to how this feature works in other renderers
* Lister now shows instance count also for Chaos Scatter and Cinema 4D Cloner and Array
* Fixed and changes:
* Corona and Scatter shader menus are now copied (instead of being moved) to top-level shader menu in node material editor
* Warning is shown when old sky data is installed on the system and Sun elevation is set below 4.2 degree
* Fixed issue with Pattern modifier handles showing size clamped to zero when dragging handles in negative axis direction
* Added warning about deprecating Corona Material Library and moving it to Cosmos
Ales:
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.
Changes in Corona 12 for Cinema 4D (Release Candidate 2) (https://drive.google.com/drive/folders/1LjPEUVYQV9hf3NvL0oK5_vkFlfRR1_ff):
* VFB 2 improvements/fixes:
* When resizing render regions in VFB2, corners of regions now show cross mouse cursor (instead of default cursor)
* Fixed a rare issue where a render region from a previous rendering could be used during the first second of a new render
* Fixed issue with subdialogs of VFB2 (e.g. Aperture editor or color picker) not staying above VFB2 dialog
* Fixed crash in VFB2 when removing comparison while editing CXR
* Fixed rare crash that occurred when changing resolution of IR while denoising
* Fixed rare freeze which occurred when certain render stamp tokens are used and tonemapping/lightmix is being changed
* Fixed issue where displayed statistics in VFB2 were inaccurate (actual ray/s, sample/s) or missing (max passes, noise limit)
* Fixed issue where Aperture Dialog would become larger after every collapsing/expansion of the collapsed properties
* Fixed missing update when editing history items
* Forbid of showing context menu for names of history items
* Fixed color probe to always adapt size to fit the contents
* Disabled expandable buttons are no longer highlighted
* Tabs now have the same widths + horizontally spans across whole sidebar
* Changes and fixes:
* Fixed slow loading of scenes when using search paths
* Solo nodes are now rendered using self-illumination instead of diffuse
* Removed instance count column in scatter lister tab as it was confused with scatter instance count
* Allow to lock aspect ratio for size parameters in Corona decal and Corona Tile shader
* Added option to generate tiles bump in Tile shader
* Added option to have Curvate shader not affected by bump
* Fixed issue with crop box size in Corona Pattern modifier being reset after setting some parameters
Ales:
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.
Changes in Corona 12 for Cinema 4D (Release Candidate 3) (https://drive.google.com/drive/folders/1LjPEUVYQV9hf3NvL0oK5_vkFlfRR1_ff):
* VFB 2 improvements/fixes:
* Render output resolution is not affected by DPI scaling
* It is possible to disable affect this behavior in preferences under devel/debug mode
* Fixed issue with curves editor in VFB2 not showing correct context menu and right-click not removing curve points
* Reduced performance impact VFB2 can have on the rest of C4D (e.g. viewport updates)
* Double click on VFB2 now resizes the window to fit displayed image (S26+ only)
* Partially fixed issue where VFB2 would randomly stop updating in some older C4D versions on Windows (R17-R20)
* Fixed overlapping left-side arrows with section title in aperture dialog
* Fixed jumping of controls in aperture dialog when expanding/collapsing Collapsibles
* Fixed "Toggle all" icon in LightMix
* Fix of lower rendering performance in IR compared to the old VFB
* Fixed issue with ghosting images appearing when quickly zooming in/out in VFB2
* Fixed issue where history comparison during IR was flickering
* Added missing scrollbar to the stats tab
* Changes and fixes:
* Improved performance when loading scenes using assets from asset browser
* Fixed issue where using shutter curve could lead to crash in a very rare occasions
* Fixed Intel Denoiser blurring to much compared to v11
* Fixed crash when opening node material editor in old versions of C4D
* Solo node material now doesn't affect GI
Ales:
Changes in Corona 12 (since rc3) (https://www.chaos.com/corona/download):
* Fixes:
* Fixed loading of assets from asset browser in TeamRender
* Fixed crash in TeamRender when rendering without camera
* Updated Cosmos to version 2024.06.19-403374
* Fixed the color probe on scaled history images in comparison mode
* LightMix spinbox step is now consistent with the spinboxes in the Post tab
* Increased maximum visible items count in render elements combobox to 18, enlarged the margin around the names to avoid blending with background
* Fixed issue with resizing the regions at the image border
* Fixed issue with manually typed values in tonemapping in VFB2 not being confirmed after changing focus (without pressing enter)
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