Please check this article covering the risks of using daily builds: Daily Builds FAQUse daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.This is our first RC, we'll now focus on testing and resolving remaining issues.
Changes in Corona 11 for Cinema 4D (Release Candidate 1) (
https://drive.google.com/drive/folders/1u4Jyj-SF1daeifpnhSizw_-tjH36Uz9a):
- Added:
- Added support for VRayScannedMtl in scene converter
- Changed:
- Rendering and worker threads on Apple Silicon now use default QOS
- This is mostly internal change that might improve rendering performance on some M1/M2/M3 CPUs
- V-Ray physical Sun & Sky is now converted to Corona sky in physical mode (instead of Corona sky with V-Ray physical shader)
- Renamed Color Edge shader to just Edge shader
- Updated version of Cosmos shipped in installer to the latest version
- Updated version of licensing server shipped in installer to the latest version
- Fixed:
- Rendering of takes with multiple cameras now uses tone mapping from the correct camera selected for take
- Fixed rendering artifacts in animated VolumeGrid when used in scene with geometric motion blur enabled
- Fixed issue where animation parameters in Proxy Lister were not enabled when animated proxy was loaded from within lister
- Fixed crash in Chaos Scatter when using edge trimming with Forester
- Fixed issue where VolumeGrid intersecting glass material led to artifacts
- Fixed rare NAN that could appear when using Caustic solver
- Fixed issue where MappingRandomizer/Multi shader options Polygon and Mesh Element did not work with displacement
- Fixed Curves tone mapping operator slowing down the whole tone mapping UI
- Fixed VFB history not showing B&G and not saving the enabled state of tone mapping