Author Topic: "Parsing the scene" step  (Read 10603 times)

2013-03-20, 19:10:01

Alessandro

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Hi everybody, I'm new in this forum!
Testing this cool render engine, in an existing scene, it takes a long (some minutes) time during "Parsing the scene" step, just before start with the render. During this time CPU use is about 8%... Is it me or is normal?
Is it possible to save scene parsing, and reuse it when we are working on the lights or materials?

Thx,
Alessandro
My Ducati or a render with Corona.....mmm, hard question!

2013-03-20, 20:03:58
Reply #1

Ondra

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Unless you have really big scene, or displacement/textured lights, this is some problem in 3dsmax. There were other people with similar problems, but I was unable to reproduce it on my computer. You can post the scene statistics, or upload the scene to me privately (http://corona-renderer.com/upload). Or just try restarting max and merging it into new file, sometimes it helps.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-03-22, 15:02:43
Reply #2

Alessandro

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The scene is not large. It has MR material, and I use a Corona material to override them.
Today I've just have a new test: if I convert all the MR material to corona, the Parsing time become very short.
I'm going to send you the file to your email, so you can have some test if you like.

Take care,
Alessandro

Edit:
please, don't share the sofa model, we design it for a client and we haven't the permission to share it. Thanks.
« Last Edit: 2013-03-22, 15:07:28 by Alessandro »
My Ducati or a render with Corona.....mmm, hard question!

2013-03-23, 01:29:58
Reply #3

Ondra

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ok, I'll take a look. Don't worry about the models, I don't share the uploaded scenes with anyone and delete them as soon as I am done fixing a  bug
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-03-27, 16:44:30
Reply #4

Ondra

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Fixed
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-03-27, 16:57:52
Reply #5

Alessandro

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Wow! That's the right way to support the users, thanks a lot!

Rgds,
Alessandro
My Ducati or a render with Corona.....mmm, hard question!

2014-03-02, 19:02:01
Reply #6

Alex Abarca

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What was the problem? How do you fix it?

2014-05-26, 23:20:14
Reply #7

Marciortiz

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I would love to know also how to fix is as I had on a previous project and now I am having this also again.

Scene also is not big, rendering quite fast the parsing scene step is taking quite long.

2014-05-26, 23:23:17
Reply #8

Ondra

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sorry, I dont remember what the problem was ;)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-05-26, 23:41:10
Reply #9

Marciortiz

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2016-02-19, 11:57:37
Reply #10

Luke_Wilkins_3d

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Seriously what. So you fix problems privately on a public forum? No logic.

2016-02-19, 12:34:26
Reply #11

romullus

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If you have problems, you may open support ticket: https://coronarenderer.freshdesk.com/support/tickets/new

Ranting here, won't help you much.
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2016-02-19, 13:17:41
Reply #12

Ondra

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Seriously what. So you fix problems privately on a public forum? No logic.
There was a bug 3 years ago which got fixed inside Corona so there is no point telling you what line of C++ code I had to change. The fix was since included in every build in the last 3 years.

Why do you even open 1 year old topic just so you can bitch? The forum even warns you not to re-open old topics needlessly when you post answer.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)