Author Topic: Incorect rendering inside geometry with aplied volume mtl  (Read 1241 times)

2017-09-27, 13:22:15

shiftman2012

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Corona renders incorect fog, when a box is created, camera placed in it, and volume material applied to that box . Maybe it is called incorrect inside outside medium volume determining?
Will this be fixed in future releases? In vray we have option to select gizmo shape. Also it would be great to have Volume Fo g Height option to set, because now there is no option to limit fog in height.
It was planned for 1.7 release Better determining inside/outside medium.
« Last Edit: 2017-09-27, 13:27:09 by shiftman2012 »

2017-09-27, 13:30:08
Reply #1

PROH

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Hi. This is not a bug. For now corona volume material is not a 3d volume, so the camera must be outside the box with volume material.