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Messages - friedli3d

Pages: 1 [2] 3
16
[C4D] General Discussion / Re: Team Render Job failed
« on: 2019-02-04, 13:44:13 »
Yes, green light I was referring also to the TR machines list

the file has this name :

1549283860_hanni-areal-3dmodel.zip


Thank you!

17
No, im talking about wire color channel, not material.

I send attach a image with the issue.

There are some objects with some colors, but not all are shown. And the colors that are in this objects are not selected by me.



thank you


18
hi!

No, I just want to add colors to objects for the wire color channel, for a better control in post production.

In corona Helpdesk for Cinema 4D in Multipass / Mask area says:

"WireColor
Renders each object with a solid color based on the color used to display the wireframe in the Cinema 4D viewport (this is set using the Basic tab in the Attributes Manager for each object)."

That actually doesn't work in my case, or most probably im making something wrong and don't know what


19
anyone please?

Should I send more information?

thank you all

20
[C4D] General Discussion / Re: Team Render Job failed
« on: 2019-02-04, 08:12:21 »
ah, ok!  Thanks anyway :)

21
[C4D] General Discussion / Re: Team Render Job failed
« on: 2019-02-01, 15:40:44 »
Well, I don't know why but now it works correctly, the render with and without Team Render.
I just deleted the xref that a I had,and then insert them again, because thoose xrefs were showing some transparency, and now it works fine.

But when the final render with TR was showing the problem, if I waited 5/10m the problem maintains.

Not sure if I understood the other question. I assume that when the light circle in picture viewer and also on TR Client is green all data received and combined and displayed are completed.

Do you already have opportunity to test it with the file I sent?

Thank you!

22
Hello all,

I set a color to an object in the basic tab in atributes manager, but that color won't show in Wire Color  channel when the render is finished.

Any idea what it might be, im I doing something wrong?

By the way, is it possible to select the color shown in ID channel or is just random?

thank you all

23
[C4D] General Discussion / Re: Team Render Job failed
« on: 2019-02-01, 11:37:09 »
hi,
the file is hanni areal 3dmodel.zip

I may send it twice, because took a while to send and I was not sure if it send it. the file is not to heavy, 173.5mb

thank you

24
[C4D] General Discussion / Re: Team Render Job failed
« on: 2019-02-01, 09:39:44 »
Hi all,

I assume the render was finished because it appears the green light in picture viewer when the render is finish.

I tested without the LightMix and the render is ok, so I assume is something relative to LightMix.

@houska , no I haven't hit the stop button twice, not even once, I let the render finish :)

I already sent the file throw private uploader

Thank you all


25
[C4D] General Discussion / Re: Team Render Job failed
« on: 2019-01-31, 15:18:42 »
Hi!

Sure, so I have max 30 passes with denoising and im also using LightMix. The render appears as finished, so it completes 30/30 passes without any warning or stop, but the final looks like the image I sent.

I will send another two images, one with and without TR with size packet at 256mb. Both with denoising and 30 passes completed

I will also upload the file throw private uploader.

Thank you once again




26
[C4D] General Discussion / Re: Team Render Job failed
« on: 2019-01-31, 11:22:42 »
You are totally right!

The ouptut size is actually not so big ( 2560x1600 ) but when I changed the size of packet, made all the difference in time difference.

So, with client interval 5s and maximum size packet 2, the render without TR was 00:15:41 and with TR was 00:18:21, so with TR took more time.

When I changed the size of packet to 128mb the render with TR was 00:08:19, so almost half the time, that was awesome!

However I still have a problem, if I put in size packet lets say, 256mb or 512mb, the render won't finish totally.

I attach a file with the issue

This may seem stupid but is there any relation between size packet and output size?

thanks again for your help





27
[C4D] General Discussion / Re: Team Render Job failed
« on: 2019-01-28, 11:52:26 »
Thank you very much for your help!

yes the (Error) Render-Job failed: Rendering stopped because of an out-of-memory or unknown error is not showing anymore, and it seems to work now.

However some xref objects are with some transparency and the team render is actually more slow than render in only one machine , but I think that may be a problem relative to Maxon.

Once again, thank you for your help and next time I will follow better how to report the issue :)

28
[C4D] General Discussion / Team Render Job failed
« on: 2019-01-25, 07:59:20 »
Hello,

I have purchased a corona license for c4d and im trying to make to work with team render but im having an issue.

The error says (Error) Render-Job failed: Rendering stopped because of an out-of-memory or unknown error

I have tried with a different file, with simple materials, and the team render worked fine, but with this file, which has a lot of objects, refs, etc, it gets always this error.

I send the message from console, with a render that worked fine and the one who doesn't.

Thank you for your help


    > 3designs-iMac-Pro1.local. Download-Speed 14.73 MiB\s (1x)
Peer-to-Peer Statistics End
Grabbed Render-Job 'pv' from machine '3designs-iMac-Pro1.local.'
Created Asset 'Untitled 1.c4d'
Downloaded Asset(s) in 0.009 seconds
Start Rendering for Machine 3designs-iMac-Pro1.local.
Rendering frame 0 of job 'pv'
2019/01/25 07:32:46  [Corona4D] Parsing scene
2019/01/25 07:32:46  [Corona4D] ====RENDER STARTED====
2019/01/25 07:32:46  [Corona4D] Core build timestamp: Jan 18 2019 18:35:55
2019/01/25 07:32:46  [Corona4D]
Sending HELLO to server
2019/01/25 07:32:46  [Corona4D]
Connection established
2019/01/25 07:32:46  [Corona4D] REPORT: unchanged: 0, Prim: 400, Inst: 0, Mtl: 0, Env-tentative: 1
2019/01/25 07:32:46  [Corona4D] Core::renderFrame before onFrame
2019/01/25 07:32:46  [Corona4D] Parsing scene took 0.166 seconds
2019/01/25 07:32:46  [Corona4D] Calculating displacement
2019/01/25 07:32:46  [Corona4D] Preparing geometry took 0 seconds
2019/01/25 07:32:46  [Corona4D] Preparing geometry
2019/01/25 07:32:46  [Corona4D] Embree: memory usage: 21.2 MB. Total embree build time is 65ms, top level commit took: 59ms. There are 400 embree geometry groups, 0 instances, 400/0/0/0 tri/animTri/hair/custom primitives
2019/01/25 07:32:46  [Corona4D] Core::renderFrame after onFrame
2019/01/25 07:32:46  [Corona4D] CoronaCore::renderFrame before unique materials enum
2019/01/25 07:32:46  [Corona4D] CoronaCore::renderFrame after unique materials enum
2019/01/25 07:32:46  [Corona4D] CoronaCore::renderFrame after unique materials update
2019/01/25 07:32:46  [Corona4D] Preparing geometry took 0.155 seconds
2019/01/25 07:32:46  [Corona4D] Preparing lights
2019/01/25 07:32:46  [Corona4D] TreeAdapt built: nodes 0, time 0 ms, memory 0.088 kB
2019/01/25 07:32:46  [Corona4D] CutCache initialized: records 299499, time 4 ms, memory 11.9802 MB
2019/01/25 07:32:46  [Corona4D] CoronaCore:RenderFrame: after directLight
2019/01/25 07:32:46  [Corona4D] Preparing lights took 0.005 seconds
2019/01/25 07:32:46  [Corona4D] Computing sec. GI
2019/01/25 07:32:46  [Corona4D] CoronaCore::renderFrame: after GI precompute
2019/01/25 07:32:46  [Corona4D] Computing primary GI took 0.052 seconds
2019/01/25 07:32:46  [Corona4D] CoronaCore::renderFrame: before render
2019/01/25 07:32:46  [Corona4D] Rendering initial pass
2019/01/25 07:32:46  [Corona4D] Rendering pass 3
2019/01/25 07:32:47  [Corona4D] Rendering pass 6
2019/01/25 07:32:47  [Corona4D]
Sending chunk 0/1 to the server
2019/01/25 07:32:47  [Corona4D] Rendering initial pass
2019/01/25 07:32:47  [Corona4D] Rendering pass 2
2019/01/25 07:32:48  [Corona4D]
Sending chunk 0/1 to the server
2019/01/25 07:32:48  [Corona4D] Rendering initial pass
2019/01/25 07:32:49  [Corona4D] Rendering pass 2
2019/01/25 07:32:49  [Corona4D] Rendering pass 3
2019/01/25 07:32:50  [Corona4D] Rendering pass 4
2019/01/25 07:32:50  [Corona4D] Rendering pass 2
2019/01/25 07:32:50  [Corona4D]
Sending chunk 0/1 to the server
2019/01/25 07:32:51  [Corona4D] Rendering pass 4
2019/01/25 07:32:51  [Corona4D] Rendering pass 9
2019/01/25 07:32:51  [Corona4D] Rendering pass 11
2019/01/25 07:32:52  [Corona4D] Rendering pass 14
2019/01/25 07:32:52  [Corona4D] Rendering pass 15
2019/01/25 07:32:52  [Corona4D] Rendering pass 16
2019/01/25 07:32:53  [Corona4D]
Sending chunk 0/1 to the server
2019/01/25 07:32:53  [Corona4D] Rendering pass 2
2019/01/25 07:32:53  [Corona4D] Rendering pass 3
2019/01/25 07:32:53  [Corona4D] CoronaCore::renderFrame: after render
2019/01/25 07:32:53  [Corona4D] Terminating DR slaves
2019/01/25 07:32:53  [Corona4D]  - terminating slave handlers
2019/01/25 07:32:53  [Corona4D]  - waiting for broadcast thread to finish
2019/01/25 07:32:53  [Corona4D]  - clearing slave handlers
2019/01/25 07:32:53  [Corona4D] Terminating DR slaves ended
2019/01/25 07:32:53  [Corona4D] Rendering took 7.303 seconds
2019/01/25 07:32:53  [Corona4D] Cleaning up
2019/01/25 07:32:53  [Corona4D] Terminating DR slaves
2019/01/25 07:32:53  [Corona4D]  - terminating slave handlers
2019/01/25 07:32:53  [Corona4D]  - waiting for broadcast thread to finish
2019/01/25 07:32:53  [Corona4D]  - clearing slave handlers
2019/01/25 07:32:53  [Corona4D] Terminating DR slaves ended
2019/01/25 07:32:53  [Corona4D] CutCache memory: 12.1504 MB
2019/01/25 07:32:53  [Corona4D] Unique Primitives: 297432
2019/01/25 07:32:53  [Corona4D] Primitives with instancing: 297432
2019/01/25 07:32:53  [Corona4D] Area lights: 2
2019/01/25 07:32:53  [Corona4D] Geometry groups: 400
2019/01/25 07:32:53  [Corona4D] Materials: 1
2019/01/25 07:32:53  [Corona4D] Instances: 400
2019/01/25 07:32:53  [Corona4D] Portals: 0
2019/01/25 07:32:53  [Corona4D] Area lights: 2
2019/01/25 07:32:53  [Corona4D] Avg samples per pixel: 1.23473
2019/01/25 07:32:53  [Corona4D] Avg rays per sample: 20.4952
2019/01/25 07:32:53  [Corona4D] Rays/s: 3.17091e+06
2019/01/25 07:32:53  [Corona4D] Samples/s: 155816
2019/01/25 07:32:53  [Corona4D] UHDCache records: 805
2019/01/25 07:32:53  [Corona4D] UHDCache records added during viz: 0
2019/01/25 07:32:53  [Corona4D] UHDCache rejected %: 71.8781
2019/01/25 07:32:53  [Corona4D] Saving + Cleaning up took 0.002 seconds
2019/01/25 07:32:53  [Corona4D] CoronaCore::exiting renderFrame
2019/01/25 07:32:53  [Corona4D] Rendered 3/0 passes
2019/01/25 07:32:54  [Corona4D]
Sending chunk 0/1 to the server
2019/01/25 07:32:54  [Corona4D]
Finished chunks: 1/1
Peer-to-Peer Statistics:
    > 3designs-iMac-Pro1.local. Download-Speed 14.12 MiB\s (1x)
Peer-to-Peer Statistics End
Grabbed Render-Job 'pv' from machine '3designs-iMac-Pro1.local.'
Created Asset 'hanni_areal_3dmodel.c4d'
Created Asset 'Corona C4D.c4d'
Created Asset 'EVOQUE.c4d'
Created Asset 'vm_v6_016_corona.c4d'
Created Asset 'VP_Free_MazdaMX5_corona.c4d'
Downloaded Asset(s) in 0.901 seconds
Start Rendering for Machine 3designs-iMac-Pro1.local.
(Error) Render-Job failed: Rendering stopped because of an out-of-memory or unknown error
Peer-to-Peer Statistics:
    > 3designs-iMac-Pro1.local. Download-Speed 42.43 MiB\s (8x)
Peer-to-Peer Statistics End

29
[C4D] General Discussion / Corona installation on client
« on: 2018-06-08, 15:10:19 »
Hello all,

Im new in c4d and im trying to use team render with the corona beta version B1 (core 1.7)  and Cinema version: CINEMA 4D Studio R19.053 S and im having an error. the team render detects the two computers, the main and the client, but the client gives a warning that the render job failed : several plugins used in this project are missing.

I tried to go on team render client / plugins/ corona but the corona folder doesn't appear.

I would appreciate your help.

best regards

30
[Max] I need help! / Resolution dpi for screen animation
« on: 2018-05-18, 09:36:28 »
Hello all,

Im new working with animation, and i have a little question.
I have to make a video with about 600 frames and it will be used on a screen with 1200mmx675mm. How many dpi should i use to render? 72 or can i use less?

Thank you for your help

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