Author Topic: PLEASE- add a mix value to the glossy slot!  (Read 16417 times)

2020-05-06, 21:56:11

Stefan-L

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Dear Corona team,

for some reason the glossy slot has no mix value to mix over the base value, as it is in max and most other engines (vray c4d, vray max etc).

the glossy slot is some that very very often needs tuning.
to have the need to pout al in a max shader before is a very bad work flow.

i guess it is very easy to add a mix value as corona has it in diffuse or reflection color already, but it would help much as great new feature, for daily work!

thanks
Stefan

2020-05-07, 15:31:09
Reply #1

iacdxb

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Thanks Stefan for your input.

This I posted long time back... when it was I think... version 1 and with graphic.
Later added Color Mix shader.

May be they will ad now....!

Thanks.
...
Windows, Cinema 4D 2023.

2020-05-07, 22:19:10
Reply #2

Stefan-L

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yes i hope.

this makes me crazy in every material i create. the one texture slot where almost 100% of the time a mix value will be needed, and there its not there! ;)

2020-05-08, 00:01:35
Reply #3

Nejc Kilar

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I requested this back in the alpha days but it got pushed. I personally think it would be very convenient to have the mix option there but ultimately the workaround is quick and does the job well - You can plug the Color Mix shader and then put the glossiness map in there and then you gain access to the mix values plus a global level option.

Personally, while I would eventually really welcome the implementation I do think there are other more pressing needs to fix.
Nejc Kilar | chaos-corona.com
Educational Content Creator | contact us

2020-05-08, 16:32:34
Reply #4

aler

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2020-05-08, 17:14:45
Reply #5

lollolo

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Personally, while I would eventually really welcome the implementation I do think there are other more pressing needs to fix.

+1

2020-05-11, 10:47:45
Reply #6

minimaldesign - Blaž

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2020-05-11, 11:54:17
Reply #7

twcg

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2020-05-11, 12:36:36
Reply #8

NOOKTA

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2020-05-11, 15:45:57
Reply #9

Cinemike

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I definitely had added a 1 to this suggestion before, because it is really important.
So, +1 again.

2020-06-06, 21:04:16
Reply #10

SharpEars

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2020-06-06, 21:14:50
Reply #11

burnin

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2020-07-01, 11:18:52
Reply #12

Core2000

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2020-08-26, 12:07:43
Reply #13

Core2000

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+++1 Need this so often

2020-09-05, 13:56:54
Reply #14

aler

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2020-09-06, 13:21:25
Reply #15

Barendby

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2020-09-08, 14:29:43
Reply #16

stereoV

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2020-09-17, 19:45:25
Reply #17

aler

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2020-09-24, 12:54:29
Reply #18

rafaz

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2020-09-24, 16:21:23
Reply #19

Cinemike

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+0.215
(inflationary compensation for my May vote. As time goes by ...)

2020-09-28, 12:04:45
Reply #20

Konichowaa

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+2 from me and colleague
Koen Van haesendonck
3D-lab - www.3d-lab.be

2020-12-06, 08:52:59
Reply #21

mascab

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2020-12-11, 09:47:03
Reply #22

elplatano

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2020-12-16, 01:55:16
Reply #23

slowgojoe

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2020-12-17, 17:28:52
Reply #24

levinho

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+1 ! It would be a huge timesaver

2021-01-29, 20:09:58
Reply #25

Stefan-L

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any news on this? i guess might be super simpleto add? yet an extreme workflow enhencement:)

2021-01-29, 21:05:18
Reply #26

Cinemike

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It's basically what the new Physical material does with roughness, isn't it?

2022-01-31, 22:04:30
Reply #27

aler

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+100
It was a good request, but unfortunately he was left without attention. Therefore the topic was revived again (almost the same).

2022-02-01, 21:07:27
Reply #28

Stefan-L

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"It's basically what the new Physical material does with roughness, isn't it?"

yes it does in v8 exact that:)