Author Topic: Persistent noise problems...  (Read 9068 times)

2015-04-02, 14:59:13
Reply #15

PROH

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Hi. Regarding HDRI. Some of the best I've found so far is from HDRI-Sets. Link: http://www.hdr-sets.com/index.php/free-sets.html

They have some free sets to try out, complete with back plates. I especially like the two outdoor sets. They give nice sharp shadows and lit the scene without the typical "to bluish" color tone.

Try it out.

2015-04-02, 15:29:17
Reply #16

daniel.reutersward

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ok, using the plane for ground is actually not that bad, I thought you had it placed vertically. Although still, painting the bottom of the HDRI in photoshop would be faster ;)

I should have written that I used it as a ground plane :) Will try painting the bottom of the HDRI and see if that makes any difference. However the noise was still there with CoronaColor as a light source.

Any chance you can upload the scene or a similar one with this problem? Maybe this will be a faster solution. :)

I´ve never uploaded a scene. But I can remove some commercial textures and upload the scene. Where should I do that?

oeps, I missed the bump message in your first post.

Just to rule out the materials as the problem, you could render it with eveything as a white material.

Although CG source has excellent HDRI's, try using another HDRI.

Another thing you could try is optimizing your # of passes by switching to bucket mode and render only a problematic spot with region render.
Make sure you put the amount of passes on 1 and play with the "Samples per iter". Whenever you are statisfied (read less noise) use this amount in progressive mode as your amount of samples.
With this workflow you can change the values of GI/AA and Light samples Multiplier aswell to see some quick results.

Since I tried with CoronaColor and still got the persisten noise I don´t think it´s the HDRI´s fault.
I will try render using only a white material and also try with bucket mode.

Hi. Regarding HDRI. Some of the best I've found so far is from HDRI-Sets. Link: http://www.hdr-sets.com/index.php/free-sets.html

They have some free sets to try out, complete with back plates. I especially like the two outdoor sets. They give nice sharp shadows and lit the scene without the typical "to bluish" color tone.

Try it out.

I´ve never had any problem with the HDRI´s from Cg-source. I think the quality is good but I will check those out!

2015-04-02, 16:02:55
Reply #17

maru

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I´ve never uploaded a scene. But I can remove some commercial textures and upload the scene. Where should I do that?
For example here:
https://corona-renderer.com/upload/
Or even better, you can create a new support ticket and attach the scene:
https://coronarenderer.freshdesk.com/support/tickets/new
It would be best if you could make it as small as possible. It can look completely different only that the noise problem is still there.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2015-04-02, 16:27:24
Reply #18

aurelarchi

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Same problem here.

So i tested with and without HDRI for lighting, and i have less noise with a sun+sky system than a HDRI one..........
Hope it can help you.

2015-04-02, 19:22:06
Reply #19

daniel.reutersward

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I´ve never uploaded a scene. But I can remove some commercial textures and upload the scene. Where should I do that?
For example here:
https://corona-renderer.com/upload/
Or even better, you can create a new support ticket and attach the scene:
https://coronarenderer.freshdesk.com/support/tickets/new
It would be best if you could make it as small as possible. It can look completely different only that the noise problem is still there.

Thanks, I will do that! In the meantime I get a little less noise with portals and very high GI/AA settings, takes a long time to render but it gives me an acceptable result, good enough to finish the project :)

Same problem here.

So i tested with and without HDRI for lighting, and i have less noise with a sun+sky system than a HDRI one..........
Hope it can help you.

I noticed that too in a previous project, but for this project I really liked the lighting I got with the HDRI so :)