Hi all.
I'm doing some food renders, but I'm having difficulty getting the level of detail I want in the textures. Previously I've had decent success just layereing noise in the displacement. But for some close-uo shots I need something better. Specifically with more depth and detail in the cavities.
There's an example of he sort of think I'm after attached (made in Modo).
Does anyone have a good idea how to do this in a highly art-directible way? I tried scattering clones, and even volume builder noises, but couldn't her enough control. Is vector displacement an option here? How would I get the maps?