Hi there!
Long story short, been working with Blender for 3 years now, and just started out with Corona in Cinema4D, i noticed some issues concerning effect Normal maps have. They are barely visible (in my case)
I posted 3 Pictures, one is the (desired) result in Blender Cycles with the same Normal map, one picture with the result in Corona, and a third with the Corona Node Editor settings.
I tried to have similar lighting and angle for the screenshots
Troubleshooting:
-I have already checked if the Green needs to be inverted
-I Plugged the Bitmap to a Normal and this node then to the Bump channel
-I used Linear colorspace opposed to srgb or embedded Profile
-It's a DirectX Normal Map
-How can i adjust the Strength of the normal map in general?
-scaling of the model (Tire) is true to real world scale
I am sorry, if this is a repeated question, but i couldn't find any solution yet.
Thanks in advance!